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leaves and grass transparency?

Posted: Sun Apr 25, 2010 8:56 am
by Rutrem
Hi all

In Octane Render, how can i create the leaves/grass transparency? Does i have to use .tga with an alpha channel - like in video games, or use 2 images(a difuse map and transparency black and white map) like in standard renderers?

Re: leaves and grass transparency?

Posted: Sun Apr 25, 2010 9:38 am
by WiKKiDWidgets
Currently you have to use a Opacity map for this. .PNG alpha support is on the horizon.

Re: leaves and grass transparency?

Posted: Sun Apr 25, 2010 10:11 am
by Rutrem
ok, basiclly i have to create two images one is a diffuse and with the other (opacity) i get the transparency.
Basiclly is the same as in XSI. Ok thnx a lot :D

Cya

Re: leaves and grass transparency?

Posted: Sun Apr 25, 2010 7:57 pm
by ROUBAL
WiKKiDWidgets wrote:Currently you have to use a Opacity map for this. .PNG alpha support is on the horizon.
Really ? Good news !