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CG Catwalk
Posted: Wed Jan 25, 2012 7:33 pm
by Refracty
CG Catwalk animation.
http://vimeo.com/35639497
TOOLS:
ZBrush, Rhino, Marvelous Designer Maya
rendering with Octane Render
fbx bones animation file provided by marvelousdesigner.com
Thanks to tchoa for the pc2 plugin compiling for Maya.
Re: CG Catwalk
Posted: Wed Jan 25, 2012 7:57 pm
by bepeg4d
Well done (y)
ciao beppe
Re: CG Catwalk
Posted: Wed Jan 25, 2012 10:08 pm
by KaroBastardKiter
Hooooly Moooly!! Nice!
Kernel? Frames per second? Rendertime?
A bit of SSS on the skin maybe?
Re: CG Catwalk
Posted: Thu Jan 26, 2012 4:08 am
by Druzic
Beautiful work Man!
I am curious about your workflow... MD seems a little quirky with avatar mods.
Did you use the stock avatar and tweak it in ZBrush?
Re: CG Catwalk
Posted: Thu Jan 26, 2012 6:46 am
by Refracty
Yes Druzic,
the workflow was kind of tricky especially because I used an old Maya (7) version.
I oversculpted the base avatar that came with the fbx (provided by marvelousdesigner.com).
Then I exported the avatar from Maya to Marvelus Designer via MDD. After the cloth simulation I tried to get the cloth back to Maya via MDD but I had problems. Maya Cache would have worked but not with this old Maya version. So I asked tchoa if he could compile the point cache 2 plugin by Jan Wolter for Maya 7. So I could use pc2 datat to get the baked cloth sim working in Maya but I had to tweak the animation curve a lot.
It took me a while to get this running but know I understand the workflow. If you work with a current Maya version the .mc file format causes less difficulties.
Cheers
Refracty
Re: CG Catwalk
Posted: Sat Jan 28, 2012 6:03 am
by 3rdeye
Looks really kool though !!
Re: CG Catwalk
Posted: Sun Jan 29, 2012 9:12 am
by Druzic
Thanks for the flow Refracty! You did a brilliant job finding a workaround...
Ever since seeing the catwalk demo that MD rendered in Octane I have been toying with avatar switching but only the native one seems reliable for me.
So... would you say that .fbx is essential for the smoothest performance?
