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Maximum number of 16bpp y textures reached.....

Posted: Tue Jan 24, 2012 10:35 pm
by 8Eggar8
....reduce scene complexity....

in lehman's term.... what does this say?

too many node points? do i need to go to the master model i have in rhino and join more objects together?

thank you

Re: Maximum number of 16bpp y textures reached.....

Posted: Tue Jan 24, 2012 10:48 pm
by mib2berlin
Hi, it seams you hit the texture limit from cuda:
Currently you can have up to 64 image textures, 32 float textures (BW), and 4 HDRI RGBA textures and 4 HDRI greyscale textures.
This is changing with the next cuda version IIRC.

Cheers, mib.

Re: Maximum number of 16bpp y textures reached.....

Posted: Wed Jan 25, 2012 12:10 am
by 8Eggar8
mib2berlin wrote:Hi, it seams you hit the texture limit from cuda:

Thanks for the Response 'mib' just the simple answer I was looking for!

:P