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Another modern house...

Posted: Mon Jan 23, 2012 4:28 pm
by madcoo
Hi everyone !
:D

Here's my latest.
I really tried to achieve photorealism, but didn't succeed...
I don't know how to get this "photo" feel and quality (especially with exteriors)... :(

- Pathtracing
- I used a HDRI env.map but couldn't achieve getting "sharp" shadows from the trees and objects around
-> so I put a plane far away up in the sky and assigned a powerful Emitter material to it. But the light doesn't look very natural :-(
- I had to tweak the levels quite a lot in post-prod
- Trees are 2D images added in post-prod
- The car and some plants were not modelled by me (taken from the Sketchup Database)

I definitely can't get a natural nor realistic feel to it...
So please please please, any advice would be great for me...
Cheers!
;-)

Re: Another modern house...

Posted: Mon Jan 23, 2012 4:42 pm
by bepeg4d
hi, i suggest you to use the daylight environment and place a big plane behind the scene with the texture beckground. If the sun is behind the camera the shadow of the big plane doen't interact with the scene and you have a perfect composition ;)
ciao beppe

Re: Another modern house...

Posted: Mon Jan 23, 2012 8:05 pm
by madcoo
Yep, the "backplate" technique...
I'm currently rendering another image using it, thanks.
;)

I think I should also have bevelled some edges - it adds a lot to realism.
Will post some more updates!

Cheers!
;)

Re: Another modern house...

Posted: Tue Jan 24, 2012 1:35 pm
by KaroBastardKiter
- chamfer/bevel all edges
- use alphagrass, at least around the walls of the house (tone gamma so that it matches your texture)
http://www.megaupload.com/?d=2UOBRS0F - link by radiant
- if you don't use alphagrass, add 3d noise on your grassplate and put better grass texture, with bump/normal displacement too
http://www.ronenbekerman.com/category/freebies/page/2/
- bump the plaster with some noise bumpmap, looks too perfect
http://www.cgtextures.com/texview.php?i ... hua24bhaa3
- roof tiles: diffuse + specular mix
- add normal map to wood/stone wall
- car and chairs out of scale - too big
- garage door add glossyness
- i would add more chrome look to the balcony metals bits
- render with PMC since you have some glass surface?

Get ShaderMap for bumps and normal maps - best 20 USD ever spent.

ciao

Re: Another modern house...

Posted: Tue Jan 24, 2012 3:16 pm
by yoyoz
KaroBastardKiter wrote:http://www.megaupload.com/?d=2UOBRS0F - link by radiant
You didn't read the news recently? :evil:

Re: Another modern house...

Posted: Tue Jan 24, 2012 3:32 pm
by KaroBastardKiter
rite, oops :lol:
hehe

Re: Another modern house...

Posted: Tue Jan 24, 2012 5:19 pm
by madcoo
Wow, so much advice, cool !!!
:)

Many thanks for all this, Karo, I'll sure give all this a go !

;)

Re: Another modern house...

Posted: Tue Jan 24, 2012 5:30 pm
by madcoo
Just had a look at ShaderMap, looks damn quick and efficient !!!

Re: Another modern house...

Posted: Tue Jan 24, 2012 7:17 pm
by mbetke
yes some more work on the foreground. even if its blurry due the DOF. some curbs at the borders. Otherwise its nice. :)

Re: Another modern house...

Posted: Tue Jan 24, 2012 7:27 pm
by madcoo
Indeed you're right mbetke...
Cheers
;)

...and thanks for saying it's nice :)