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Williams FW11 1986 WIP
Posted: Wed Apr 21, 2010 5:48 pm
by vagos21
This is a model i had began modeling and stopped about a year ago. Testing out octane render made me love modelling again, and discovering new areas

This is at the very beginning of WIP, but unfortunately there aren't any reference photos/blueprints online about the rear/engine of the car. If anyone catches any image of that part please let me know!

Re: Williams FW11 1986 WIP
Posted: Wed Apr 21, 2010 5:49 pm
by radiance
Hi and welcome,
I moved this thread into the WIP gallery.
This forum is for questions regarding installing and use of our demo version.
Nice render by the way
Radiance
Re: Williams FW11 1986 WIP
Posted: Wed Apr 21, 2010 6:26 pm
by mlody47
Make a huge 12 cylinder monster slightly uncovered at the end

And Ithink it will work

Re: Williams FW11 1986 WIP
Posted: Fri May 07, 2010 12:39 pm
by vagos21
more WIP as suspension details are added, i really love the low FOV views

what do you think about the tyres material? the bump looks good to me
Still haven't got any images of the rear end/diffuser... i think i'll have to compromise quite a lot

Re: Williams FW11 1986 WIP
Posted: Fri May 07, 2010 1:03 pm
by radiance
very nice work

can i add these to our gallery ?
Radiance
Re: Williams FW11 1986 WIP
Posted: Sat May 15, 2010 3:42 pm
by katerlake
Wow, this looks very great. How long did you render on it? How many tris has this scene?
Re: Williams FW11 1986 WIP
Posted: Tue Jun 22, 2010 1:32 pm
by vagos21
Sorry for taking so long to reply!!
Maybe you'd like to use this one better for the gallery
The scene is around 400K polys, and octane rocks with procedurals!!
Thank you for the excellent software radiance and the whole team, take a rest and enjoy life
I know it's a bit dark, but i think it makes the scene more dramatic according to the weather
vangelis
Re: Williams FW11 1986 WIP
Posted: Tue Jun 22, 2010 2:07 pm
by Daniel79
how did you get different size of square in the textures of wall?
did you get whth procedural texture or whit a simple texture?
If you have used procedural textures can you explain how you did?
Thanks a lot
Re: Williams FW11 1986 WIP
Posted: Wed Jun 30, 2010 3:14 pm
by vagos21
Decided to change the building to 3D and use pathtracing which gives many more details as expected

more detail might be added later on when i have time.
And couldn't resist to upload a high resolution image with a few touches in photoshop! now it looks like legacy F1

Re: Williams FW11 1986 WIP
Posted: Wed Jun 30, 2010 4:53 pm
by radiance
very very good, nice to see some procecurals at work.
would you mind showing a shot of your setup of the road or tire material ?
just to share with the other people ?
Radiance