Page 1 of 2

Mix Material Problem

Posted: Sat Jan 14, 2012 11:11 am
by Ian.Kidston
Hi All,

Just starting to play with creating Octane Materials in Max and have a small problem which has stumped me.

As a test, I created a mix material. One diffuse channel and one glossy - very simple RGB colours.

Both the diffuse and the glossy materials work fine when applied to the object independently, however, as soon as I use them to create a Mix Material it fails to apply to the object.

Anyone else able to recreate this, or am I missing something basic in the process?

Thanks

Ian

Re: Mix Material Problem

Posted: Sat Jan 14, 2012 12:52 pm
by MaTtY631990
I did same test here and everything worked. Could you tell me what you mean by fail.

thanks

Re: Mix Material Problem

Posted: Sat Jan 14, 2012 7:51 pm
by gabrielefx
Ian.Kidston wrote:Hi All,

Just starting to play with creating Octane Materials in Max and have a small problem which has stumped me.

As a test, I created a mix material. One diffuse channel and one glossy - very simple RGB colours.

Both the diffuse and the glossy materials work fine when applied to the object independently, however, as soon as I use them to create a Mix Material it fails to apply to the object.

Anyone else able to recreate this, or am I missing something basic in the process?

Thanks

Ian
are you using the Octane mix material or the native Max blend material?

Re: Mix Material Problem

Posted: Sat Jan 14, 2012 8:23 pm
by Ian.Kidston
Hi Matty & Gabriel,

By fail I mean that no material is applied to the object.

Using Max teapot as object. Diffuse material blue - Glossy material Red. Apply each individually - teapot blue / red as expected. Attach materials to material 1 and material 2 slots in Material Mix. Teapot has no colour and simply reflects the colour of the plane and the sun.

All materials are Octane materials slots selected from side bar in Material Slate editor.

3ds Max Design 2012 64bit

Re: Mix Material Problem

Posted: Sun Jan 15, 2012 6:14 am
by MaTtY631990
Have you tryed to do a test render to see result.

Re: Mix Material Problem

Posted: Sun Jan 15, 2012 7:08 am
by Ian.Kidston
I have the OctaneRender Viewport selected and open from the beginning. Direct Lighting Kernel.

Change to diffuse teapot in viewport starts rendering blue - likewise for glossy - red. Mix material - no color applied teapot simply reflects the color of the plane and sun.

Re: Mix Material Problem

Posted: Sun Jan 15, 2012 7:35 am
by MaTtY631990
I have tried once again and everything works fine. Do you think you could upload the scene file with a screenshot of what the problem looks like visually so I find out what it is.

thanks

Re: Mix Material Problem

Posted: Sun Jan 15, 2012 9:50 am
by Ian.Kidston
Hi Matty,

Thanks for looking at this. Attached are some photos for each condition and the teapot scene. The small box to the right hand side of the teapot has no material applied in any photo.

I don't know if it is at all relevant, but, for my set up spacepilot pro (when connected) causes a right click crash. (Karba is aware of the issue) I have disconnected the device, but all of the drivers are still on the computer.

Cheers,


Ian

Re: Mix Material Problem

Posted: Sun Jan 15, 2012 10:16 am
by MaTtY631990
Sorry, you could resave to a max 2011 file, since this is the version I use.

Re: Mix Material Problem

Posted: Sun Jan 15, 2012 8:17 pm
by Karba
You have set 100% reflection for red teapot, so, you can't see red color, only 100 reflections.
And you have mixed it with blue teapot and got slight blue shade