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a(udi)bot
Posted: Mon Apr 19, 2010 6:25 pm
by Fueye
Render studies for a fully rigged bot character (made with Lightwave).
2.3 mio tris (40 cars)
env. Blochis factory
Re: a(udi)bot
Posted: Mon Apr 19, 2010 6:26 pm
by Fueye
env Blochis Hellyport
Re: a(udi)bot
Posted: Mon Apr 19, 2010 6:27 pm
by Fueye
env Blochis old hall
Re: a(udi)bot
Posted: Mon Apr 19, 2010 6:34 pm
by radiance
very cool,
are you planning an animation ?
Radiance
Re: a(udi)bot
Posted: Mon Apr 19, 2010 7:04 pm
by Fueye
Yes !

Re: a(udi)bot
Posted: Mon Apr 19, 2010 7:14 pm
by mlody47
Nice with big N.

Re: a(udi)bot
Posted: Mon Apr 19, 2010 8:57 pm
by Fueye
Thanx Radiance, thanx mlody47

I rigged the bot for animation purpose, but I can not export 40-50 animated objects in a single OBJ-Sequence, without of a huge amount of manual effort.
Lightwave is in this case different from other apps. I am seeking a workaround/workflow.
Re: a(udi)bot
Posted: Mon Apr 19, 2010 9:40 pm
by [gk]
you can dowload 3dsmax2011 trial ( works 30 days ) that is - IF - lightwave can stickout a FBX, then you can use my export script.
I know a guy did the same with maya.
Re: a(udi)bot
Posted: Tue Apr 20, 2010 2:32 am
by saikafu
that is so cool !!

Re: a(udi)bot
Posted: Tue Apr 20, 2010 6:49 am
by andrian
Hahaha thats really great
