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Strange Effect with Reflection

Posted: Fri Jan 13, 2012 1:51 pm
by niuq.cam
Hello,
I have a strange effect here :
I don't understand why. It concern only the reflection.
If i use a diffuse map with a photo, there is no distortion ...
Any ideas ?!

Thx
Niuq.

The ocs and obj file :
http://dl.free.fr/gqjnJZkDE

Re: Strange Effect with Reflection

Posted: Fri Jan 13, 2012 1:56 pm
by face
What happens, when you turn smoothing off?
Maybe a normal issue...

face

Re: Strange Effect with Reflection

Posted: Fri Jan 13, 2012 1:59 pm
by t_3
niuq.cam wrote:Hello,
I have a strange effect here :
I don't understand why. It concern only the reflection.
If i use a diffuse map with a photo, there is no distortion ...
Any ideas ?!

Thx
Niuq.
maybe a distorted u/v map on the bumper? apply a structured map (checker or whatsoever) to the bumper and see, if it looks right...

Re: Strange Effect with Reflection

Posted: Fri Jan 13, 2012 2:01 pm
by face
Booth bumpers are inverted. If i invert the normales from TEST_PARE_CHOC.obj that with the sphere, the bumper normals are wrong...

face

Re: Strange Effect with Reflection

Posted: Fri Jan 13, 2012 2:11 pm
by niuq.cam
Ouch... :?
Thank you Face for reply so quickly.
I check that.
Thx t_3

Re: Strange Effect with Reflection

Posted: Fri Jan 13, 2012 2:19 pm
by face
But that wasn´t the problem, the render looks the same...
Have checked it with Modo and it seems, that the reflection is correct.
The mesh has a unique form ;)

face

Re: Strange Effect with Reflection

Posted: Fri Jan 13, 2012 2:32 pm
by t_3
though the reflection looks odd. what bugs me is, that it is not possible to apply a simple texture mapping to that object. an octane checker procedural works, but also look odd (twisted). trying to map a photo of my cat onto it ;) just shows a grey surface, whatever scale i use... this is not normal (beside the normals), isn't it?

Re: Strange Effect with Reflection

Posted: Fri Jan 13, 2012 5:15 pm
by niuq.cam
face wrote:But that wasn´t the problem, the render looks the same...
Have checked it with Modo and it seems, that the reflection is correct.
The mesh has a unique form ;)

face
I never seen this kind of reflection on a reel car... very special car. :cry:
t_3 wrote:though the reflection looks odd. what bugs me is, that it is not possible to apply a simple texture mapping to that object. an octane checker procedural works, but also look odd (twisted). trying to map a photo of my cat onto it ;) just shows a grey surface, whatever scale i use... this is not normal (beside the normals), isn't it?
I can map a picture and there is not distortion... the problem is only with a reflection.

Re: Strange Effect with Reflection

Posted: Sun Jan 15, 2012 10:06 pm
by roeland
niuq.cam wrote:Hello,
I have a strange effect here :
I don't understand why. It concern only the reflection.
If i use a diffuse map with a photo, there is no distortion ...
Any ideas ?!

Thx
Niuq.

The ocs and obj file :
http://dl.free.fr/gqjnJZkDE
That is a normal reflection on a reflective surface that is curved inwards, if you look for it you may find this effect in real life. It happens if the camera is close to the focal point of the mirror. If you move the camera closer or farther away, or change the curvature of the mesh, it will be gone.

--
Roeland

Re: Strange Effect with Reflection

Posted: Mon Jan 16, 2012 9:25 am
by Refracty
It is like the effect you have often on the fenders / wings when the surface bends outwards.
Many car designers sketch it as an elipse because of the 3D bend it is seen ofte as an elliptical mirror effect.