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New GI techno used by Pixar… point-based rendering

Posted: Sat Apr 17, 2010 2:45 am
by pixym

Re: New GI techno used by Pixar… point-based rendering

Posted: Sat Apr 17, 2010 6:45 am
by Son Kim
cool technology, can something like this be done thru CUDA :?:

Re: New GI techno used by Pixar… point-based rendering

Posted: Sat Apr 17, 2010 8:52 am
by understand
the speed comparison is nice but i believe the simulate color bleeds during light bouncing is already taken care of in octane

Re: New GI techno used by Pixar… point-based rendering

Posted: Sat Apr 17, 2010 9:43 am
by radiance
this is yet another biased technique, many exist like it and it's not our primary focus, being an physically based type engine.

Radiance

Re: New GI techno used by Pixar… point-based rendering

Posted: Sat Apr 17, 2010 4:36 pm
by andrian
And here is an opinion from an actual user : http://forums.cgsociety.org/showpost.ph ... stcount=83