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Octane render in zbrush

Posted: Thu Dec 29, 2011 4:33 pm
by Garrick
Hello,

It would great to have Octane as a native render in zbrush now that it supports geometrical hair and fur.
I understand that Cuda does not support Pathtracing with displacement mapping so far, but mapping like bump, color and cavity maps could be done with a dense mesh and uv's.

Just some food for thought.