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Mari to Maya to Octane - How to import UV texture patches

Posted: Wed Dec 21, 2011 8:00 am
by indivfx
I am using Mari for texturing. The model i got is separated by patches. The uvs are spread out 5 quadrants horizontal and 3 quadrants vertically. so when importing into Maya all the textures would be placed in 0-1 uv space. I have to offset the u by using the translate node so that all the textures are assigned to the proper mesh. It works in Maya software render. I wanted to render using octane So i imported the single mesh but there is noway to offset the uv. All the textures goes to 01 uv space.
Here is the screen shot.

Re: Mari to Maya to Octane - How to import UV texture patches

Posted: Wed Dec 21, 2011 1:15 pm
by tchoa
You can simply overlap all your uvs in the [0,1] square. That should work.
To replace quickly your uv shells you could use this command: polyEditUV -u -1 -v -1;

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Re: Mari to Maya to Octane - How to import UV texture patches

Posted: Thu Dec 22, 2011 5:10 am
by indivfx
I will try that i will respond soon.

I tried, it works partly. I think i will have to play with the scale values to fit in everything and match it up while importing from Mari to Maya.