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Re: Cinema4D version 2022.1-XB3-(R4) (Experimental) 23.09.22

Posted: Sun Sep 25, 2022 8:30 pm
by SSmolak
aoktar wrote: It's a plugin issue if it exports something wrong. Image calculation is not a plugin issue. Keep to track your post in the standalone.
Ok, I know why this is going. This is related to UV scale. More scaled UV -> more bump power in relation to the same scale used by Box Projection. So if UV is 10x times scaled Box Projection needs 10x more bump power to looks the same. I don't know if this in C4D related or Standalone.

But even using C4D built-in Cubic Projection there is difference in strenght compared to the same Octane Box Projection - please see video.
UvScale_BoxProjection.jpg
UvScale_BoxProjection.jpg (18.54 KiB) Viewed 2667 times

Re: Cinema4D version 2022.1-XB3-(R4) (Experimental) 23.09.22

Posted: Thu Sep 29, 2022 2:04 pm
by SSmolak
Another issue using gradient "V" slider in HSV mode. Sometimes clicking on it cause that camera move to far away from current position. It looks like random issue. Please see video at 0:40 sec.

Re: Cinema4D version 2022.1-XB3-(R4) (Experimental) 23.09.22

Posted: Sun Oct 09, 2022 2:16 pm
by SSmolak
Hello, any chance to update to XB4 soon ?

Re: Cinema4D version 2022.1-XB3-(R4) (Experimental) 23.09.22

Posted: Tue Oct 11, 2022 8:43 am
by SSmolak
I'm very sorry but I found another interface issue caused by Octane plugin.

If Previews -> Materials preview is turned off it cause that Cinema's viewports not refresh - totally. They not refresh even polygons selections.

I thing that this option don't work :
OCT_OGL_OFF.jpg
OCT_OGL_OFF.jpg (2.46 KiB) Viewed 2312 times
Please see video

Re: Cinema4D version 2022.1-XB3-(R4) (Experimental) 23.09.22

Posted: Tue Oct 11, 2022 8:55 am
by aoktar
SSmolak wrote:I'm very sorry but I found another interface issue caused by Octane plugin.

If Previews -> Materials preview is turned off it cause that Cinema's viewports not refresh - totally. They not refresh even polygons selections.

I thing that this option don't work :
OCT_OGL_OFF.jpg
Please see video
yes but clicking to active view will redraw the viewport. Also why do you disable all preview options? They are critical to have for the correct workflow.

Re: Cinema4D version 2022.1-XB3-(R4) (Experimental) 23.09.22

Posted: Tue Oct 11, 2022 9:02 am
by SSmolak
aoktar wrote:
SSmolak wrote:I'm very sorry but I found another interface issue caused by Octane plugin.

If Previews -> Materials preview is turned off it cause that Cinema's viewports not refresh - totally. They not refresh even polygons selections.

I thing that this option don't work :
OCT_OGL_OFF.jpg
Please see video
yes but clicking to active view will redraw the viewport. Also why do you disable all preview options? They are critical to have for the correct workflow.
Because I found that disable them there is much faster respond with changing material parameters without delay.

EDIT : ok but there is workaround - just enable and disable this option and everything is ok - but only for some minutes.

Re: Cinema4D version 2022.1-XB3-(R4) (Experimental) 23.09.22

Posted: Wed Oct 12, 2022 7:58 pm
by SSmolak
Vertex map doesn't update in realtime even if "check paint textures" is turned on. It refresh only while changing this box :
vertex_color.jpg

Re: Cinema4D version 2022.1-XB3-(R4) (Experimental) 23.09.22

Posted: Thu Oct 13, 2022 12:17 pm
by Meet
Solo node not working when using Standard Surface Material

UPDATE EDIT - Restarted, works fine now.

Re: Cinema4D version 2022.1-XB3-(R4) (Experimental) 23.09.22

Posted: Thu Oct 13, 2022 1:27 pm
by azumbrunnen
It crashes super frequently. Similar to PR14 builds. When can we expect windows level reliability for octane on mac? speed isn't the major issue here, but reliability is a very big problem. Opening up the graph editor feels like flipping a coin, you never know if it will crash.

Tested both on my iMac Pro (PR14) and M1 Max (this build).

Re: Cinema4D version 2022.1-XB3-(R4) (Experimental) 23.09.22

Posted: Thu Oct 13, 2022 2:10 pm
by aoktar
azumbrunnen wrote:It crashes super frequently. Similar to PR14 builds. When can we expect windows level reliability for octane on mac? speed isn't the major issue here, but reliability is a very big problem. Opening up the graph editor feels like flipping a coin, you never know if it will crash.

Tested both on my iMac Pro (PR14) and M1 Max (this build).
It's not tested much on my side for Macs. Mostly it's built from Windows codes, we should expect it should be solid as Windows. It should be a different problem if it's crashing. Share some detailed information for crashes, like bugreports and steps that causes this.