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Re: Cinema4D version 2021.1 (Stable 2021) 03.11.2021

Posted: Tue Nov 30, 2021 2:44 pm
by AaronWestwood
aoktar wrote:
AaronWestwood wrote: But I just wondered if there's any update on this texture bug ive mentioned a few times now? On a project currently which is a large animation where the scattered textures are flickering like crazy as the camera is moving by them (trees). Opening in 2020 and its perfect there, so its just in 2021. The project I attached previously shows this bug so wondered if you've looked at this or identified the issue?
Much appreciated as always :)
AW
Hey,
it's not a texture bug. More like an issue on transmission and looks like a core issue. That should be reported to Otoy team.
Okay on it. Thanks man :)

Re: Cinema4D version 2021.1 (Stable 2021) 03.11.2021

Posted: Tue Nov 30, 2021 3:12 pm
by SSmolak
AaronWestwood wrote:
Okay on it. Thanks man :)
Please report it on main Otoy forum. It will be important to me too.

Re: Cinema4D version 2021.1-(R2) (Stable 2021) 14.11.2021

Posted: Tue Nov 30, 2021 3:30 pm
by slepy8
aoktar wrote: Both are shared to all kernel types, so I haven't added it to overwrite part. It's like a global option in a scene. It's a design choice by me.
So it doesn't work, because it renders D65.
After I click "legacy/flat" and then "Copy to VideoPost" it works.

Re: Cinema4D version 2021.1-(R2) (Stable 2021) 14.11.2021

Posted: Tue Nov 30, 2021 4:48 pm
by aoktar
slepy8 wrote:
aoktar wrote: Both are shared to all kernel types, so I haven't added it to overwrite part. It's like a global option in a scene. It's a design choice by me.
So it doesn't work, because it renders D65.
After I click "legacy/flat" and then "Copy to VideoPost" it works.
So it works, no need to any tricks.

Re: Cinema4D version 2021.1-(R2) (Stable 2021) 14.11.2021

Posted: Tue Nov 30, 2021 8:30 pm
by slepy8
aoktar wrote: So it works, no need to any tricks.
Ahmet....

If you click on "Legacy/Flat" and NOT click on "Copy to VideoPost" : NOTHING HAPPENS IN PICTURE VIEWER.

You have to click on "copy to VideoPost" to make it work in Picture Viewer.

Re: Cinema4D version 2021.1-(R3) (Stable 2021) 30.11.2021

Posted: Tue Nov 30, 2021 11:34 pm
by aoktar
Small update(R3) is out for using!

Re: Cinema4D version 2021.1-(R2) (Stable 2021) 14.11.2021

Posted: Wed Dec 01, 2021 5:24 am
by divasoft
divasoft wrote:
aoktar wrote:
divasoft wrote:Hi Ahmet, i tryed to get smooth extinction gradient in vdb generator.
Octane well understand cinema noise and i see smooth noise gradients, but when i try to use cinema ramp octane get just half of container of generator without any gradient.
Octane does not understand cinema gradient shader in vdb generator texture slot? Is any chance to get smooth ramp volume?
it should do that but play with intensity of gradient colors.
Yes, of course I tried changing colors. Have you tried it yourself? It seems to me that no.
As you can see, (please take a look at attached image - first column) at any value of the first color of the gradient, we will not get a smooth fading of the density.
And if i invert points of gradient, octane will interpret density another way (why?). When we reverse the colors of ramp, we expect the effect as if we rotated the volume box 180 degrees on the Y axis.
And even so, all the same, we will not get a smooth fading of the density from 100% to 0%.
Right-bottom image shows a smooth gradient of density, but this is not the correct result, because there should be 100% density in the left corner of the volume box.
Maybe you could fix this issue?
Could somebody answer me? Beppe, Ahmet?

Re: Cinema4D version 2021.1-(R3) (Stable 2021) 30.11.2021

Posted: Wed Dec 01, 2021 6:32 am
by slepy8
aoktar wrote:Small update(R3) is out for using!
Great, but why did you put 8bit/16bit/32bit options instead od D65/Flat ?

It's confusing.

Re: Cinema4D version 2021.1-(R3) (Stable 2021) 30.11.2021

Posted: Wed Dec 01, 2021 8:27 am
by AaronWestwood
slepy8 wrote:
aoktar wrote:Small update(R3) is out for using!
Great, but why did you put 8bit/16bit/32bit options instead od D65/Flat ?

It's confusing.
Is there anyway to make 'flat' default also? Its a look I much prefer so will exclusively be using it over D65, so can I lock this in permanently?

Re: Cinema4D version 2021.1-(R2) (Stable 2021) 14.11.2021

Posted: Wed Dec 01, 2021 8:31 am
by AaronWestwood
divasoft wrote:
Could somebody answer me? Beppe, Ahmet?
Ive been wanting to see a fix for this for ages also. Gradient gets clamped in the mid point and theres ZERO way around that no matter the gradient settings..