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Re: Version 4.0-RC7-R3 (Latest release candidate) 07.11.2018

Posted: Thu Nov 08, 2018 12:40 pm
by tomsvfx
Hi Aoktar!
Thanks for implementing that feature that allows to save each render pass seperatly from LiveViewer, but its not saving alpha channel, transparent images comes out with black background.

Re: Version 4.0-RC7-R3 (Latest release candidate) 07.11.2018

Posted: Thu Nov 08, 2018 1:15 pm
by aoktar
tomsvfx wrote:Hi Aoktar!
Thanks for implementing that feature that allows to save each render pass seperatly from LiveViewer, but its not saving alpha channel, transparent images comes out with black background.
Thanks for reporting. Most likely forgot alpha switch, I'll fix it.

Re: Version 4.0-RC7-R3 (Latest release candidate) 07.11.2018

Posted: Thu Nov 08, 2018 4:14 pm
by Darkpulse
Hi,

Just to let you know a possible issue. Some frames (as far as know, randomly) are stuck at 100% render (example, infos are displayed like 512/512 but nothing happens, maybe in the denoise step) into the render viewer. I have to stop the render and to restart from the frame who was stucked, and no issue to re-render the frame.

Configuration :

macOS 12.13.6
Cinema4D R20.030
2x GTX 1080
Octane C4D 4.0-RC7-R3
Cuda 410.130
NVIDIA Drivers : 387.10.10.10.40.108

Thanks for your feedbacks

Re: Version 4.0-RC7-R3 (Latest release candidate) 07.11.2018

Posted: Thu Nov 08, 2018 4:34 pm
by aoktar
Darkpulse wrote:Hi,

Just to let you know a possible issue. Some frames (as far as know, randomly) are stuck at 100% render (example, infos are displayed like 512/512 but nothing happens, maybe in the denoise step) into the render viewer. I have to stop the render and to restart from the frame who was stucked, and no issue to re-render the frame.

Configuration :

macOS 12.13.6
Cinema4D R20.030
2x GTX 1080
Octane C4D 4.0-RC7-R3
Cuda 410.130
NVIDIA Drivers : 387.10.10.10.40.108

Thanks for your feedbacks
Could you share a simple scene with problem?

Re: Version 4.0-RC7-R3 (Latest release candidate) 07.11.2018

Posted: Thu Nov 08, 2018 4:47 pm
by Darkpulse
aoktar wrote:
Darkpulse wrote:Hi,

Just to let you know a possible issue. Some frames (as far as know, randomly) are stuck at 100% render (example, infos are displayed like 512/512 but nothing happens, maybe in the denoise step) into the render viewer. I have to stop the render and to restart from the frame who was stucked, and no issue to re-render the frame.

Configuration :

macOS 12.13.6
Cinema4D R20.030
2x GTX 1080
Octane C4D 4.0-RC7-R3
Cuda 410.130
NVIDIA Drivers : 387.10.10.10.40.108

Thanks for your feedbacks
Could you share a simple scene with problem?
Sorry but it's a for a client, I can't share the project files.
I can tell you it's also happens with another project, with the same configuration but with the previous V4 version.

I can't reproduce the situation, it's pretty rare to be honnest. It happens today and one time 2 days ago.

Re: Version 4.0-RC7-R3 (Latest release candidate) 07.11.2018

Posted: Thu Nov 08, 2018 10:33 pm
by ArtyomPapikyan
Hi! Cannot install octane version 4.0-R7-R3 on Cinema 4d r20. Same problem with Standalone V4-RC7 . When the download cuDNN, you receive the error "the downloaded cdn is not what octane is expecting". What am I doing wrong?
Windows 10

Re: Version 4.0-RC7-R3 (Latest release candidate) 07.11.2018

Posted: Fri Nov 09, 2018 6:57 am
by bepeg4d
ArtyomPapikyan wrote:Hi! Cannot install octane version 4.0-R7-R3 on Cinema 4d r20. Same problem with Standalone V4-RC7 . When the download cuDNN, you receive the error "the downloaded cdn is not what octane is expecting". What am I doing wrong?
Windows 10
Hi,
what happen if you try to install cuDNN in C:\Users\<user_name>\AppData\Local\OctaneRender\thirdparty\cudnn_7_0_5 directory, from the following link:
https://render.otoy.com/downloads/1c/42 ... nn64_7.dll
ciao Beppe

Re: Version 4.0-RC7-R3 (Latest release candidate) 07.11.2018

Posted: Fri Nov 09, 2018 9:40 pm
by Guy_frog
Hi Ahmet, this function convert to sub_material is really excellent! :) For this R3, I spotted some cases where settings are not yet transferred to the sub_material. I 'll sending you by PM a material with which this pb occurs: for Diffuse / Color and for Index / Rgb IOR: the second red value remains on 0.

Re: Version 4.0-RC7-R3 (Latest release candidate) 07.11.2018

Posted: Fri Nov 09, 2018 9:43 pm
by aoktar
Guy_frog wrote:Hi Ahmet, this function convert to sub_material is really excellent! :) For this R3, I spotted some cases where settings are not yet transferred to the sub_material. I 'll sending you by PM a material with which this pb occurs: for Diffuse / Color and for Index / Rgb IOR: the second red value remains on 0.
Thanks guy! I'm not surprised, too much things I'm working on together. Please send me which parts are missing. Btw I fixed another problems of converting mix materials to blend material. Will be there for next release.

Re: Version 4.0-RC7-R3 (Latest release candidate) 07.11.2018

Posted: Sat Nov 10, 2018 12:43 am
by tim_grove
aoktar wrote:
Guy_frog wrote:Hi Ahmet, this function convert to sub_material is really excellent! :) For this R3, I spotted some cases where settings are not yet transferred to the sub_material. I 'll sending you by PM a material with which this pb occurs: for Diffuse / Color and for Index / Rgb IOR: the second red value remains on 0.
Thanks guy! I'm not surprised, too much things I'm working on together. Please send me which parts are missing. Btw I fixed another problems of converting mix materials to blend material. Will be there for next release.
Any update on displacement problems?