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Re: What next ? FBX or Collada
Posted: Mon Mar 01, 2010 6:26 pm
by Phr0stByte
If the development team wants to add support for another file format, thats great, but I am not seeing the need to do so. If another format is to be added, I would like to see .3DM, .STL, or .IGS - lets get some NURBS support going!
Re: What next ? FBX or Collada
Posted: Mon Mar 01, 2010 7:44 pm
by Son Kim
Phr0stByte wrote:If the development team wants to add support for another file format, thats great, but I am not seeing the need to do so. If another format is to be added, I would like to see .3DM, .STL, or .IGS - lets get some NURBS support going!
That would be a dream come true - being able to render NURBS data in Octane

Re: What next ? FBX or Collada
Posted: Mon Mar 01, 2010 11:25 pm
by nuverian
Allthough I use xsi which is autodesk's now and that means FBX, I vote for Collada just to support something that is away from the plague of autodesk.
Re: What next ? FBX or Collada
Posted: Thu Mar 18, 2010 6:57 am
by pozek
Refractive Software could have charged much more for the performance of Octane Render and sold to fewer people, but in these hard economic times, that wouldn’t do much for helping out smaller studios and individuals from having access to this powerful software. By keeping the cost lower, more individuals will have access to this power and will be able to generate more economic growth than if only a few were able to afford Octane Render.
that make's me think that Collada (via SketchUp free ) is the logic alternative.
Keep up good work
Re: What next ? FBX or Collada
Posted: Thu Mar 18, 2010 4:36 pm
by sean1
Son Kim wrote:Phr0stByte wrote:If the development team wants to add support for another file format, thats great, but I am not seeing the need to do so. If another format is to be added, I would like to see .3DM, .STL, or .IGS - lets get some NURBS support going!
That would be a dream come true - being able to render NURBS data in Octane

To be able to open .3DM would be fantastic . Would open up the NURBS world for Octane.
Re: What next ? FBX or Collada
Posted: Fri Mar 19, 2010 12:56 pm
by dexter
Since Solidworks allows Collada export via a labs add-in, that is my reason for leaning toward it.
Re: What next ? FBX or Collada
Posted: Fri Mar 19, 2010 5:19 pm
by Proupin
I would go for FBX, it's the preferred format in a Maya <---> 3DSMax workflow, it's been concieved by Alias|Wavefront, now owned by Autodesk. Its exuberant in its feature capabilities.
Re: What next ? FBX or Collada
Posted: Fri Mar 19, 2010 5:22 pm
by Proupin
InfoCentral wrote:I'd have to vote for Collada as most 3D programs are attempting to write to this format as a universal standard. The FBX is still basically a Autodesk format. If you go the FBX route then you will have two Autodesk formats to choose from RIB and FBX.
RIB is Pixar's if I'm not mistaken
Re: What next ? FBX or Collada
Posted: Sat Mar 20, 2010 3:45 am
by Son Kim
Proupin wrote:I would go for FBX, it's the preferred format in a Maya <---> 3DSMax workflow, it's been concieved by Alias|Wavefront, now owned by Autodesk. Its exuberant in its feature capabilities.
Well Collada won so you guys can stop voting now

Re: What next ? FBX or Collada
Posted: Sat Mar 20, 2010 11:29 am
by 3dland
i vote fbx too~!it's important for animation.great~!