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Re: OctaneRender® for 3ds max® v1.22a[Test]
Posted: Wed Jan 15, 2014 2:08 am
by Karba
gabrielefx wrote:BRDF optimization....
what means?
faster render or more precise materials?
regards
More precise materials.
Re: OctaneRender® for 3ds max® v1.22a[Test]
Posted: Wed Jan 15, 2014 2:10 am
by Karba
At the moment I am fixing IES lighting and Live DB material.
So wait for a new release.
Re: OctaneRender® for 3ds max® v1.22a[Test]
Posted: Wed Jan 15, 2014 12:41 pm
by merid888
hi karba i would like know why is activated by default the option low priority ? add image
thank you
Re: OctaneRender® for 3ds max® v1.22a[Test]
Posted: Sat May 17, 2014 4:09 pm
by solomon
mykola1985 wrote:Volumetric Lighting is working like a charm with this release!

Hi Mykola, do you mind sharing how you achieved this?
Karba, is there a good video tutorial for achieving this kind of fog with the 3DS max Octane plugin?
Re: OctaneRender® for 3ds max® v1.22a[Test]
Posted: Sat May 17, 2014 5:11 pm
by acc24ex
solomon wrote:mykola1985 wrote:Volumetric Lighting is working like a charm with this release!

Hi Mykola, do you mind sharing how you achieved this?
Karba, is there a good video tutorial for achieving this kind of fog with the 3DS max Octane plugin?
workflow here, 2nd page how to:
http://render.otoy.com/forum/viewtopic.php?f=21&t=9380