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Re: Testing Beta 0.9x (SDK 1.20)
Posted: Mon Nov 04, 2013 7:33 pm
by maestro
aoktar wrote:maestro wrote:When enabled Internet cinema 4D does not start when the Internet started off Cinema 4D, after I turn on the ineternet and I go to the settings Octane for license activation Cinema 4D and then closed again as when the internet! What friends? Acquired Octane, and I live without it! Help me out!
(My Software and PC: Windows 8 x64, Cinema 4D R15, core i7 3770K, GTX470, Octane render 1.20 Standalone and Octane render live for C4D beta 0,96)
is it working with R14? Can you try R15 without any plugin? don't copy nvapi.dll to main folder. Try with internet
When I had Cinema 4D R14 with earlier versions of Octane Live everything worked fine! But now I need Octane Live for Cinema 4D R15, and not for Cinema 4D R14, but without file nvapi.dll - writes that there is no file octane.dll and also crashes with, without the Internet all run without errors, but without the Internet Octane Live does not work! The error occurs because of the Octane live connection to the Internet, as it is to fix them?
Re: Testing Beta 0.9x (SDK 1.20)
Posted: Mon Nov 04, 2013 8:03 pm
by aoktar
maestro wrote:aoktar wrote:maestro wrote:When enabled Internet cinema 4D does not start when the Internet started off Cinema 4D, after I turn on the ineternet and I go to the settings Octane for license activation Cinema 4D and then closed again as when the internet! What friends? Acquired Octane, and I live without it! Help me out!
(My Software and PC: Windows 8 x64, Cinema 4D R15, core i7 3770K, GTX470, Octane render 1.20 Standalone and Octane render live for C4D beta 0,96)
is it working with R14? Can you try R15 without any plugin? don't copy nvapi.dll to main folder. Try with internet
When I had Cinema 4D R14 with earlier versions of Octane Live everything worked fine! But now I need Octane Live for Cinema 4D R15, and not for Cinema 4D R14, but without file nvapi.dll - writes that there is no file octane.dll and also crashes with, without the Internet all run without errors, but without the Internet Octane Live does not work! The error occurs because of the Octane live connection to the Internet, as it is to fix them?
can you send me bugreport.zip? also make a tryout to work. Put oct.dat from R14 prefs folder to R15's
Re: Testing Beta 0.9x (SDK 1.20)
Posted: Mon Nov 04, 2013 8:30 pm
by maestro
can you send me bugreport.zip? also make a tryout to work. Put oct.dat from R14 prefs folder to R15's
Folder is empty!
Re: Testing Beta 0.9x (SDK 1.20)
Posted: Tue Nov 05, 2013 1:53 pm
by aoktar
maestro wrote:can you send me bugreport.zip? also make a tryout to work. Put oct.dat from R14 prefs folder to R15's
Folder is empty!
i sended a pm. Also i forget that try firewall setting, and be sure c4d and plugin is not blocked
Re: Testing Beta 0.9x (SDK 1.20)
Posted: Tue Nov 05, 2013 3:46 pm
by SVITAdmin
failed render on two Titans. This is on the Mac. Renders fine in Live viewer and viewport. No other files having issues using the same textures. The PC has no problem rendering.
Code: Select all
################################################################################
Started logging on 05.11.13 10:22:20
################################################################################
OctaneRender version 1.20 (1200002)
CUDA error 1 on device 1: One or more of the parameters passed were not within an acceptable range of values.
-> Failed to bind texture to device memory (data8)
CUDA device 1: Failed to bind data texture 5 of context 0
CUDA error 1 on device 0: One or more of the parameters passed were not within an acceptable range of values.
-> Failed to bind texture to device memory (data8)
CUDA device 0: Failed to bind data texture 5 of context 0
Re: Testing Beta 0.9x (SDK 1.20)
Posted: Tue Nov 05, 2013 3:50 pm
by aoktar
SVITAdmin wrote:failed render on two Titans. This is on the Mac. Renders fine in Live viewer and viewport. No other files having issues using the same textures. The PC has no problem rendering.
Code: Select all
################################################################################
Started logging on 05.11.13 10:22:20
################################################################################
OctaneRender version 1.20 (1200002)
CUDA error 1 on device 1: One or more of the parameters passed were not within an acceptable range of values.
-> Failed to bind texture to device memory (data8)
CUDA device 1: Failed to bind data texture 5 of context 0
CUDA error 1 on device 0: One or more of the parameters passed were not within an acceptable range of values.
-> Failed to bind texture to device memory (data8)
CUDA device 0: Failed to bind data texture 5 of context 0
i don't know exact mean of this errors. But something wrong on cuda side. Check texture/vram on gpu's. try software opengl or increase texture usage or make smaller the very big textures
Re: Testing Beta 0.9x (SDK 1.20)
Posted: Tue Nov 05, 2013 4:24 pm
by Rudi
Anyway, if the memory card was full, I got this message.
Re: Testing Beta 0.9x (SDK 1.20)
Posted: Tue Nov 05, 2013 4:32 pm
by SVITAdmin
Odd, i really cant figure this out. Now on the PC, it won't work. I undid everything i did today and still no go.
It's definitely not a memory thing. The PC has 4 6GB Titans and the Mac has 2 6GB Titans. hmmmm... frustrating.
This file is for some storyboards, so i'll just screenshot the Live Preview i guess.
Re: Testing Beta 0.9x (SDK 1.20)
Posted: Tue Nov 05, 2013 5:00 pm
by aoktar
check your polygon counts also. try to hide some part of scene.
Re: Testing Beta 0.9x (SDK 1.20)
Posted: Tue Nov 05, 2013 5:25 pm
by SVITAdmin
aoktar wrote:check your polygon counts also. try to hide some part of scene.
this is the answer. this scene is huge and high poly. It seems that adding just 2words of motext with a bunch of quadrangles (had previously used this text with a bend deformer) on the face put it over the edge. I changed the face back to N-gons and we are rendering normally now.
Thanks!!!