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Re: OcDS FIRST RENDERS - FIRST PRIDE :) post here...
Posted: Wed Jul 24, 2013 2:31 pm
by larsmidnatt
@dgcarlin Welcome to the party

Re: OcDS FIRST RENDERS - FIRST PRIDE :) post here...
Posted: Sat Jul 27, 2013 2:18 am
by birdovous
Hello everyone, here is my first render with DAZ and Octane. I have to say that I'm quite impressed. The speed of the render is simply amazing. 2 hours and 45 minutes to get it to 10kS/p is unbelievable. Just for kicks I then tried to unleash the Luxrender at the same scene and the estimate to get the same number of samples per pixel was somewhere around 7 days!
The Octane plugin crashed the DAZ Studio few times during the process of setting up of the scene but I guess that it is the nature of Beta software...
If interested, the full resolution version (2048x2048) can be found here:
http://fav.me/d6fc712
Re: OcDS FIRST RENDERS - FIRST PRIDE :) post here...
Posted: Mon Jul 29, 2013 2:46 am
by devans
Ok, not my first (really, not worth posting), but it is my second

.
Re: OcDS FIRST RENDERS - FIRST PRIDE :) post here...
Posted: Wed Aug 21, 2013 3:10 pm
by joelegecko
Two newsletter images I made for DAZ. Being limited by my 1.2GB VRAM was frustrating ( even less considering I'm on a dual screen setup ). Work should be easier and allow more complex scenes with my new 4GB card

Re: OcDS FIRST RENDERS - FIRST PRIDE :) post here...
Posted: Wed Aug 21, 2013 8:41 pm
by SimonJM
Nice work! It can be not at all obvious what will, or worse will not, fit into the VRAM, so a lot of it is a bit hit and miss for me. I probably could check up on the various MAT files in use to see what impact they'd have, then all the geometry, etc. I far prefer the ruptured spleen and popped blood vessels when half the screen stays grey and the render stops ...

Re: OcDS FIRST RENDERS - FIRST PRIDE :) post here...
Posted: Wed Aug 21, 2013 8:52 pm
by t_3
joelegecko wrote:Two newsletter images I made for DAZ. Being limited by my 1.2GB VRAM was frustrating ( even less considering I'm on a dual screen setup ). Work should be easier and allow more complex scenes with my new 4GB card

esp. the first one must have been hell with 1.2g vram

Re: OcDS FIRST RENDERS - FIRST PRIDE :) post here...
Posted: Wed Aug 21, 2013 9:12 pm
by linvanchene
edited and removed by user
Re: OcDS FIRST RENDERS - FIRST PRIDE :) post here...
Posted: Thu Aug 22, 2013 5:06 pm
by joelegecko
SimonJM wrote:Nice work! It can be not at all obvious what will, or worse will not, fit into the VRAM, so a lot of it is a bit hit and miss for me.
Yeah :/
The best way to make more complex scenes is to use the Texture Atlas plugin. It will allow you to remap the UV for several figures/props on the same map ( it's done by the plugin even if you can edit it of course, and you can choose the final resolution ). That way, you can put all the textures for one character and its cloting/hair/props on one map. It also can export bump or spec maps as well. In the end, it's better to end up with 3 maps than 30
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SimonJM wrote:esp. the first one must have been hell with 1.2g vram.
It was

But thanks to your plugin the process was quite straightforward
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linvanchene wrote:Especially for the second image I have a hard time telling if you composited the truck with a real photograph or if the background is rendered as well. With the reflections on the truck it looks incredible!
Thanks

Everything was rendered in Octane though ( the environment used being "The Warehouse" by Stonemason ). Had to cut some content out though. I only kept what was visible in the frame or important enough to get good reflections.
Re: OcDS FIRST RENDERS - FIRST PRIDE :) post here...
Posted: Thu Aug 22, 2013 8:20 pm
by t_3
joelegecko wrote:Everything was rendered in Octane though ( the environment used being "The Warehouse" by Stonemason ). Had to cut some content out though. I only kept what was visible in the frame or important enough to get good reflections.

i indeed thought it was composited; but now that you're telling it is not, i can see the typical "stonemason telephone pole" (for examnple); since i do a lot tests with one of the city ruins buildings, i must have seen it a million times already. the background car on the other hand looks just real to me...
Re: OcDS FIRST RENDERS - FIRST PRIDE :) post here...
Posted: Sat Aug 24, 2013 3:43 am
by joelegecko
Yep, that good old telephone pole by Stefan

He clearly has an amazing talent for making things look so natural though.
Funny the background may look composited. I've worked on it and the CG look turns me off
