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Re: Beta 0.3.4 released (Actual version)

Posted: Mon Apr 08, 2013 10:40 am
by pxlntwrk
ok thanks ;)

Re: Beta 0.3.4 released (Actual version)

Posted: Mon Apr 08, 2013 10:45 am
by AndreaMannori
Thank you for the answer Beppe, do you mean that the texture issue is only related to the C4D integrated plugin (planar mapping)? So, if I use the Octane standalone I don't have any issue ... probably because I must assign unwrapped uvw anyway, isn't so? :) thx
p.s.: I hope otoy will speed-up the exporting and voxeling processes for heavy poly scenes ... sometimes the render time is slower than exporting!

Re: Beta 0.3.4 released (Actual version)

Posted: Mon Apr 08, 2013 10:57 am
by bepeg4d
renderfarmsrl wrote:Thank you for the answer Beppe, do you mean that the texture issue is only related to the C4D integrated plugin (planar mapping)? So, if I use the Octane standalone I don't have any issue ... probably because I must assign unwrapped uvw anyway, isn't so? :) thx
p.s.: I hope otoy will speed-up the exporting and voxeling processes for heavy poly scenes ... sometimes the render time is slower than exporting!
no sorry, exactly the opposite, if octane doesn't have an option also the plugin doesn't have that option ;)
about the exporting time, in my opinion the plugin and the last octane sdk have speed up a lot the things, now we have the ability to update only the materials or the geometry per frame and multi core support during voxelization process ;)

ciao beppe

Re: Beta 0.3.4 released (Actual version)

Posted: Mon Apr 08, 2013 11:02 am
by bepeg4d
César wrote:Hey Aoktar,

I can't add an emissive texture to a material, I try to add a FloatTexture to the Texture field of the Emission channel, but it do nothing, it don't add it.
Is there something I do wrong ?
probably, if the emission channel is active we should only choose between blackbody-emission or texture-emission node :roll:
ciao beppe

Re: Beta 0.3.4 released (Actual version)

Posted: Mon Apr 08, 2013 11:19 am
by pxlntwrk
Re,Hi

Correct me if im wrong, but the gamma cursor seems to be inverted like ?
gamma 0.45 should it not be more dark and crispy than 2.2?


gamma 0.45
Image

gamma 2.2
Image

thanks

Re: Beta 0.3.4 released (Actual version)

Posted: Mon Apr 08, 2013 11:57 am
by bepeg4d
it's exactly how it works on standalone since the very beginning, but i don't know why :D
anyway, in octane you must set the hdr gamma to 1 in order to have the correct illumination, gamma >1 are useful for getting more contrast and less blurry shadow ;)
ciao beppe

Re: Beta 0.3.4 released (Actual version)

Posted: Mon Apr 08, 2013 12:02 pm
by pxlntwrk
ok thanks for speed answer!! :D
I will invert my brain too

No preview material...

Posted: Mon Apr 08, 2013 12:07 pm
by areafilm
Hi, I have a big trouble.. in my I7 system with Geforce 670 with Cuda 5 drivers.. no I've not material preview in the material editor..
If I create a new Octane material I get a empty grey.. the same if I make a material conversion in Octane Material.. empty grey..
The render still correct.. Somebody has experimented the same problem?
I have tried to reinstall Cuda 5 driver and Geforce new driver..but is the same..
I don't know if the problem is the Cuda drivers.. Octane C4D plugin work with Cuda 5?
Please help me.. Thanks

Re: Beta 0.3.4 released (Actual version)

Posted: Mon Apr 08, 2013 12:17 pm
by uncia
Hi all. I'm testing pluging and i can't get panoramic camera to work. Cinema just crashing.

Re: No preview material...

Posted: Mon Apr 08, 2013 12:42 pm
by aoktar
areafilm wrote:Hi, I have a big trouble.. in my I7 system with Geforce 670 with Cuda 5 drivers.. no I've not material preview in the material editor..
If I create a new Octane material I get a empty grey.. the same if I make a material conversion in Octane Material.. empty grey..
The render still correct.. Somebody has experimented the same problem?
I have tried to reinstall Cuda 5 driver and Geforce new driver..but is the same..
I don't know if the problem is the Cuda drivers.. Octane C4D plugin work with Cuda 5?
Please help me.. Thanks
Also when the send scene to render? 0.3 versions need firstly start a render.