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Re: OctaneRender® for 3ds max® v1.0 beta 2.58c[CURRENT]

Posted: Tue May 29, 2012 7:13 am
by gabrielefx
***Merging material issue***

Hi Karba:

when I merge Max models already texturized with Octane for Max and I select "use scene material" then in my scene I found duplicated materials.

Regards

Re: OctaneRender® for 3ds max® v1.0 beta 2.58c[CURRENT]

Posted: Tue May 29, 2012 5:27 pm
by Philipp1980
Did you try to use Standalone version? Does it have such problem?
I tried the Standalone version and all three cards worked fine without crashing also on high resolutions (because of time I only tested it with the chess-scene).
I am now waiting for my fourth card and then I will do some more tests. Maybe I can figure out more precisly when the crashes exactly occure.

Is there a general limitation of resolution size except the limit set by the size of the card-memory?
I have a customer that first wanted an interior rendering only for a catalogue (that's why i have choosen Octane) and now he also wants to use
it for a construction sign with the size of 3,5m and as high dpi as possible...

Re: OctaneRender® for 3ds max® v1.0 beta 2.58c[CURRENT]

Posted: Tue May 29, 2012 9:10 pm
by petermax
*** please add motion blur - this is essential for animation!!

I don't mean camera motion blur... I mean object motion blur!

Re: OctaneRender® for 3ds max® v1.0 beta 2.58c[CURRENT]

Posted: Tue May 29, 2012 10:56 pm
by Karba
gabrielefx wrote:***Merging material issue***

Hi Karba:

when I merge Max models already texturized with Octane for Max and I select "use scene material" then in my scene I found duplicated materials.

Regards
Hm, I will check it.

Re: OctaneRender® for 3ds max® v1.0 beta 2.58c[CURRENT]

Posted: Tue May 29, 2012 10:57 pm
by Karba
Plankosmos wrote:
Did you try to use Standalone version? Does it have such problem?
I tried the Standalone version and all three cards worked fine without crashing also on high resolutions (because of time I only tested it with the chess-scene).
I am now waiting for my fourth card and then I will do some more tests. Maybe I can figure out more precisly when the crashes exactly occure.

Is there a general limitation of resolution size except the limit set by the size of the card-memory?
I have a customer that first wanted an interior rendering only for a catalogue (that's why i have choosen Octane) and now he also wants to use
it for a construction sign with the size of 3,5m and as high dpi as possible...
At this moment limitation is only for interactive render. (It will be removed in next version 2.58d).
For final render there is not any limitation.

Re: OctaneRender® for 3ds max® v1.0 beta 2.58c[CURRENT]

Posted: Tue May 29, 2012 10:59 pm
by Karba
petermax wrote:*** please add motion blur - this is essential for animation!!

I don't mean camera motion blur... I mean object motion blur!
It will be ready after instancing support (only for object moving, not for a object form animation)

Re: OctaneRender® for 3ds max® v1.0 beta 2.58c[CURRENT]

Posted: Thu May 31, 2012 5:58 am
by Sergey_Baskakov
Здравствуйте!
Я оплатил лицензию на Octane для 3d-max, но у меня возникли проблемы с активацией. Установил все правильно и Max увидел OctaneRender. На сайте в своем профиле я получил User ID и Password, но при вводе их в 3dMax, появляется окно с запросом активации для Standalone версии.
Для иллюстрации проблемы сделал скриншот.
подскажите пожалуйста, как эта проблема решается?

Re: OctaneRender® for 3ds max® v1.0 beta 2.58c[CURRENT]

Posted: Thu May 31, 2012 6:37 am
by Karba
Sergey_Baskakov wrote:Здравствуйте!
Я оплатил лицензию на Octane для 3d-max, но у меня возникли проблемы с активацией. Установил все правильно и Max увидел OctaneRender. На сайте в своем профиле я получил User ID и Password, но при вводе их в 3dMax, появляется окно с запросом активации для Standalone версии.
Для иллюстрации проблемы сделал скриншот.
подскажите пожалуйста, как эта проблема решается?
Требуется две пары логин/пароль. Одна для standalone, другая для плагина. Соответсвенно обе лицензии надо приобрести.

Re: OctaneRender® for 3ds max® v1.0 beta 2.58c[CURRENT]

Posted: Thu May 31, 2012 6:50 am
by Sergey_Baskakov
Понятно... Видимо я невнимательно читал и упустил этот момент... моя ошибка :? ... А можно ли поменять сейчас тип лицензии на standalone, чтобы не доплачивать ещё 99 евро?

Re: OctaneRender® for 3ds max® v1.0 beta 2.58c[CURRENT]

Posted: Thu May 31, 2012 6:54 am
by Karba
Sergey_Baskakov wrote:Понятно... Видимо я невнимательно читал и упустил этот момент... моя ошибка :? ... А можно ли поменять сейчас тип лицензии на standalone, чтобы не доплачивать ещё 99 евро?
Обратитесь в тех поддержку, я этим не занимаюсь. Но если вы работаете в 3dsmax, рекомендую докупить standalone, так как сам по себе standalone без плагина довольно неудобен при работе с 3dsmax.