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Re: Cinema 4D version 2020.1-XB1-Test2 (EXPERIMENTAL) 10.12.2019

Posted: Sun Dec 22, 2019 9:21 pm
by ralf_breninek
Hello everybody,

while doing some tests with this release I noticed a change in looks. Using Pathtracing with the very same settings but with and without RTX I can see stronger reflections with RTX active. Although this is expected from games using RTX I did not expect to get different visuals from an unbiased renderer.

Am I missing something, is this expected behaviour?

Re: Cinema 4D version 2020.1-XB1-Test2 (EXPERIMENTAL) 10.12.2019

Posted: Thu Dec 26, 2019 1:17 pm
by GillesKontrol
ralf_breninek wrote:Hello everybody,

while doing some tests with this release I noticed a change in looks. Using Pathtracing with the very same settings but with and without RTX I can see stronger reflections with RTX active. Although this is expected from games using RTX I did not expect to get different visuals from an unbiased renderer.

Am I missing something, is this expected behaviour?
I don't this has anything to do with the C4D plugin but rather the standalone RTX implementation. I've noticed it too, but I think it'll get fixed down the road :).

Re: Cinema 4D version 2020.1-XB1-Test2 (EXPERIMENTAL) 10.12.2019

Posted: Fri Dec 27, 2019 8:38 pm
by ryanaexavier
Just checking back in, is this still the most current release of 2020 for c4d?

Re: Cinema 4D version 2020.1-XB1-Test2 (EXPERIMENTAL) 10.12.2019

Posted: Fri Dec 27, 2019 8:55 pm
by aoktar
ryanaexavier wrote:Just checking back in, is this still the most current release of 2020 for c4d?
Yes correct, xb2 will be released when stuff done.

Re: Cinema 4D version 2020.1-XB1-Test2 (EXPERIMENTAL) 10.12.2019

Posted: Sat Dec 28, 2019 8:22 am
by VVG
hair material miss?

Re: Cinema 4D version 2020.1-XB1-Test2 (EXPERIMENTAL) 10.12.2019

Posted: Sat Dec 28, 2019 8:41 am
by aoktar
VVG wrote:hair material miss?
Yes missing shortcuts, I'm adding these for xb2.

Re: Cinema 4D version 2020.1-XB1-Test2 (EXPERIMENTAL) 10.12.2019

Posted: Sat Dec 28, 2019 10:20 am
by VVG
aoktar wrote:
VVG wrote:hair material miss?
Yes missing shortcuts, I'm adding these for xb2.
ok.

1. Vectron Volumes - how it works? give us example scene pls
2. Spectron area/sphere primitives - in 2020.1 XB2?

thx

Re: Cinema 4D version 2020.1-XB1-Test2 (EXPERIMENTAL) 10.12.2019

Posted: Mon Dec 30, 2019 12:12 pm
by GillesKontrol
aoktar wrote:
VVG wrote:hair material miss?
Yes missing shortcuts, I'm adding these for xb2.
Great work man! Release is super stable and legit! Any idea when XB2 plugin is going to be released roundabout?

Re: Cinema 4D version 2020.1-XB1-Test2 (EXPERIMENTAL) 10.12.2019

Posted: Mon Dec 30, 2019 1:24 pm
by aoktar
GillesKontrol wrote:
aoktar wrote:
VVG wrote:hair material miss?
Yes missing shortcuts, I'm adding these for xb2.
Great work man! Release is super stable and legit! Any idea when XB2 plugin is going to be released roundabout?
I can soon with some missing features. All takes time to integrate polished

Re: Cinema 4D version 2020.1-XB1-Test2 (EXPERIMENTAL) 10.12.2019

Posted: Fri Jan 10, 2020 10:18 pm
by guitargodmiles
Octane lights done seem to let me change parameters but, that said maybe I am doing something stupid with this.

Also, RTX2070 super is cranking even faster then ever! I can't wait for the official release.

Is there a release date announced or an ETA?

Cheers