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Re: Test Version 3.07-Test3a

Posted: Mon Sep 11, 2017 9:28 am
by fabian19
There is no c4dOctane_R19.dylib in the mac version ?

Re: Test Version 3.07-Test3a

Posted: Mon Sep 11, 2017 5:50 pm
by SioPio
bepeg4d wrote:The issue with Environment Medium node has been fixed in SDK for the next version.
Happy Rendering,
ciao beppe
Excellent! Thanks!

Re: Test Version 3.07-Test3a

Posted: Mon Sep 11, 2017 6:04 pm
by eyeonestudio
Simple Report

Shadow Catcher Not Working...(Diffuse Material-Matte Option) :)

Re: Test Version 3.07-Test3a

Posted: Mon Sep 11, 2017 8:15 pm
by rodross
eyeonestudio wrote:Simple Report

Shadow Catcher Not Working...(Diffuse Material-Matte Option) :)
Already reported two or three times in here. Beppe said it's fixed for next version, I believe

Re: Test Version 3.07-Test3a

Posted: Tue Sep 12, 2017 1:16 pm
by stefano-dear
C4D R19 Mac version please! :)

Re: Test Version 3.07-Test3a

Posted: Tue Sep 12, 2017 7:26 pm
by JavierVerdugo
I have been playing with this version and Cinema 4D R19 a few days.

Instance color - "particle color" - creates proper color in trails when particle displays "single color". But as soon as you add random color to xparticle display, trail don't show the randomness

Also instance color can't transfer "random color" to xpgenerator

I also found a very annoying bug, whenever when you add a node remove it with "delete" key from the node editor, the system crash!, the crash is big enough that Cinema 4D can't save a backup file.

Re: Test Version 3.07-Test3a

Posted: Tue Sep 12, 2017 8:23 pm
by aoktar
JavierVerdugo wrote:I have been playing with this version and Cinema 4D R19 a few days.
Instance color - "particle color" - creates proper color in trails when particle displays "single color". But as soon as you add random color to xparticle display, trail don't show the randomness
Also instance color can't transfer "random color" to xpgenerator
There's a sample scene in first page. Have you checked it? Why don't you post a sample scene to figure what you do?
I also found a very annoying bug, whenever when you add a node remove it with "delete" key from the node editor, the system crash!, the crash is big enough that Cinema 4D can't save a backup file.
It has been reported many times and I'm pretty sure that's not a direct bug of plugin. Because it's working well on older versions with same codes. Looks like that's caused by some changes on R19.

Re: Test Version 3.07-Test3a

Posted: Wed Sep 13, 2017 12:36 pm
by JavierVerdugo
There's a sample scene in first page. Have you checked it?
Of course I did...
Why don't you post a sample scene to figure what you do?
My apologizes, I upload 1 zip with 2 project files. One for the XpTrails, second for the XpGenerator.

You can see in both projects that there are 2 emitters. Emitter A with Single color display, and emitter B with random color displays.
In both cases, xptrail and xpgenerator display correctly the color of the xptrails and xpgenerators for the emitter A. But for the emitter B, I assume they get the color from the first INDEX particle data. In this case this particle is red so they are all red.

Cheers

Re: Test Version 3.07-Test3a

Posted: Wed Sep 13, 2017 2:34 pm
by aoktar
JavierVerdugo wrote:
There's a sample scene in first page. Have you checked it?
Of course I did...
Why don't you post a sample scene to figure what you do?
My apologizes, I upload 1 zip with 2 project files. One for the XpTrails, second for the XpGenerator.

You can see in both projects that there are 2 emitters. Emitter A with Single color display, and emitter B with random color displays.
In both cases, xptrail and xpgenerator display correctly the color of the xptrails and xpgenerators for the emitter A. But for the emitter B, I assume they get the color from the first INDEX particle data. In this case this particle is red so they are all red.

Cheers
try with render instances for generators or go another way like i did in picture.

Re: Test Version 3.07-Test3a

Posted: Thu Sep 14, 2017 6:16 pm
by Dmikucki
fabian19 wrote:There is no c4dOctane_R19.dylib in the mac version ?
Anyone know when this will be fixed? Seems like it might have been a mistake, since there is one for Windows…