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Re: Surprise 3-day bonus material competition (OPEN)
Posted: Wed Feb 09, 2011 1:52 pm
by matej
Number wrote:
@matej to neka jugonostalgija??? tito partizani yuga itd hahaha

haha, ne, nema veze s partizani
It's a
Russian camo pattern
Re: Surprise 3-day bonus material competition (OPEN)
Posted: Wed Feb 09, 2011 2:18 pm
by Number
matej wrote:Number wrote:
@matej to neka jugonostalgija??? tito partizani yuga itd hahaha

haha, ne, nema veze s partizani
It's a
Russian camo pattern
bilo mi je malo cudno ako se dobro sjecam partizani nisu imali tako moderne odore
poz
Re: Surprise 3-day bonus material competition (OPEN)
Posted: Wed Feb 09, 2011 2:58 pm
by matej
* materials/non-organic/metal/Galvanized Iron v1 b243
* Macro size; 358KB (1x 512x512 grayscale image)
Nothing special really, I actually uploaded this mat just to see if I'm able, because it still wont upload the camo material (into materials/non-organic/cloth) - maybe there's some database problems because the folder is empty (first entry into it)?
Re: Surprise 3-day bonus material competition (OPEN)
Posted: Wed Feb 09, 2011 3:11 pm
by GeoPappas
Would it be useful if people could rate the materials? This way other users would know how good they are and eventually the worst ones could be culled out of the database.
Re: Surprise 3-day bonus material competition (OPEN)
Posted: Wed Feb 09, 2011 7:48 pm
by matej
* materials/non-organic/metal/ Threadplate Dirty v1 b243
* Macro size: 113 KB (one 256x256 grayscale image)
It's a threadplate material with control for scale of indentations and (unfortunately limited - just color) control for how dirty it looks.
Now, the problem is that without nodes that manipulate numerical values, it's impossible to use just one input slide to give the user such an abstraction as "dirtiness". It would be possible though, if we could do math with floats. To give an realistic impression of dirt you must manipulate color, roughness, specular color & intensity and bumpiness - all in a different proportion to the input value - some of them inversely proportional (for example as dirtiness goes up, specular intensity goes down). IMO, we would need:
* multiply float (absolutely necessary for scaling factors)
* subtract float (absolutely necessary to invert input, like 1 - input float, useful for other stuff)
* clamp float (necessary for limiting input range)
* add float (for the sake of completeness)
* absolute value (probably would come in handy)
This stuff would help a lot in supplying the userbase cool materials.
EDIT: In this example the input is a floattexture, but those math nodes should work on it also, since it's just an array of floats. Maybe with a transform node; floattexture -> float
Re: Surprise 3-day bonus material competition (OPEN)
Posted: Wed Feb 09, 2011 10:09 pm
by BaloOm
Ocher Granite - Full Procedural
Materials/organic/stone/Ocher Granite
Re: Surprise 3-day bonus material competition (OPEN)
Posted: Wed Feb 09, 2011 10:12 pm
by BaloOm
Asphalt - Full Procedural
Materials/misc/asphalt
Re: Surprise 3-day bonus material competition (OPEN)
Posted: Wed Feb 09, 2011 10:18 pm
by BaloOm
Varnished German Pine - Full Procedural
Materials/wood/Varnished German Pine
Re: Surprise 3-day bonus material competition (OPEN)
Posted: Thu Feb 10, 2011 12:07 am
by matej
* materials/non-organic/cloth/ Leather Pattern1 v1 b243
* Macro size: 1.2MB (1024x1024 grayscale image)
A leather material with cracks pattern. You can control overall color and color of cracks. The shininess is controled through the parameter Smoothenss (darker = less shiny & more bumpy)
NOTE: Those who use grayscale images in your macros - in your image manipulation prog save them as 8bit grayscale not RGB, because images are saved as RGB in the macro even if they are all loaded as floatimage. Such macros will be considerably smaller.
NOTE2: Apparently it's not possible to upload stuff in the "cloth" subfolder, this is the second material that does not show up
Re: Surprise 3-day bonus material competition (OPEN)
Posted: Thu Feb 10, 2011 1:32 am
by radiance
matej -> I found some ' characters in the description of your first camouflage material, i removed the first 2 you uploaded and left the 3rd one. Cloth category is now repaired. I checked all other categories and all work now.
Also, during the process i removed the leather material you uploaded last, by error... can you reupload it ?
Thnx,
Radiance