Page 9 of 9
Re: Smooth & Easy Camera Animation for OR Standalone, ORC v1.21
Posted: Tue Aug 28, 2018 12:29 pm
by whersmy
The latest version roeland posted seems to work right out of the box!

I also unchecked
Force sequential numbering
Re: Smooth & Easy Camera Animation for OR Standalone, ORC v1.21
Posted: Thu Aug 30, 2018 3:14 pm
by whersmy
Well...actually it seems that if I increase the samples/px to about 500 it pauzes again after the first frame..
If I increase the samples/px from 1 to 10, it renders perfectly every frame.
Here I increased the samples/px to 282 and it shows
paused
Re: Smooth & Easy Camera Animation for OR Standalone, ORC v1.21
Posted: Mon Sep 03, 2018 8:52 am
by whersmy
Roeland, have you tried the scripts as well on OR 3.08 RC3? That`s the one I`m using.

Re: Smooth & Easy Camera Animation for OR Standalone, ORC v1.21
Posted: Wed Sep 12, 2018 12:31 pm
by whersmy
No takers on this? Would really like to get my hands on it again!

Re: Smooth & Easy Camera Animation for OR Standalone, ORC v1.21
Posted: Sun Sep 23, 2018 11:33 pm
by roeland
Yes there was still a typo somewhere → so here's what I have now.
Re: Smooth & Easy Camera Animation for OR Standalone, ORC v1.21
Posted: Tue Sep 25, 2018 11:23 am
by whersmy
I`m testing it now, but I think it works! Thanks Roeland!

Re: Smooth & Easy Camera Animation for OR Standalone, ORC v1.21
Posted: Wed Feb 13, 2019 1:44 pm
by Petaralazara
Hey guys,
I'm having an error with the script right now

(( when pressing alt+a .
F:\Software\Octane\Scripts\Orc_bin/scene.lua:112: bad argument #2 to '_eq' (octane.nodegraph expected, got octane.node)
Anyone had this problem before?
Thanks ^^
Re: Smooth & Easy Camera Animation for OR Standalone, ORC v1.21
Posted: Mon Feb 18, 2019 8:35 pm
by roeland
That seems like another breaking change in Lua 5.3. I'll check if we can fix it.
Re: Smooth & Easy Camera Animation for OR Standalone, ORC v1.21
Posted: Wed Mar 13, 2019 10:51 pm
by glimpse
hey Guys! Any update on this?