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Re: OctaneRender™ for LightWave™ 2.0 - build 2.0.10

Posted: Wed Jun 25, 2014 10:10 am
by juanjgon
gristle wrote:The latest daily build does not run on Win XP64.

.......entry point GetTickCount64 could not ......

2.01 standalone runs fine however.

Opps ... I don't use this function at all in the plugun, but could be a side effect of any other function. Can you post the full error to know if it say that this function is not found in the plugin .p file or in other .dll?

I don't have a XP system here to test it :(

-Juanjo

Re: OctaneRender™ for LightWave™ 2.0 - build 2.0.10

Posted: Wed Jun 25, 2014 10:21 am
by vipvip
Just a little question: where is the 'dayly' one you're all talking about ?
Impossible to find it... :mrgreen:

Re: OctaneRender™ for LightWave™ 2.0 - build 2.0.10

Posted: Wed Jun 25, 2014 10:29 am
by juanjgon
vipvip wrote:Just a little question: where is the 'dayly' one you're all talking about ?
Impossible to find it... :mrgreen:
http://render.otoy.com/forum/viewtopic.php?f=36&t=40793

-Juanjo

Re: OctaneRender™ for LightWave™ 2.0 - build 2.0.10

Posted: Wed Jun 25, 2014 10:41 am
by vipvip
thanks

Re: OctaneRender™ for LightWave™ 2.0 - build 2.0.10

Posted: Wed Jun 25, 2014 10:42 am
by juanjgon
gristle wrote:The latest daily build does not run on Win XP64.

.......entry point GetTickCount64 could not ......

2.01 standalone runs fine however.
Ok ... I think that there is a problem with Visual C++ 2012 and Windows XP. I need to update some things in my system and I will try to post a test build for XP asap.

-Juanjo

Re: OctaneRender™ for LightWave™ 2.0 - build 2.0.10

Posted: Wed Jun 25, 2014 11:15 am
by juanjgon
gristle wrote:The latest daily build does not run on Win XP64.

.......entry point GetTickCount64 could not ......

2.01 standalone runs fine however.
Can you please download again the daily build .zip file? ... inside the x64 plugins for LW11.6 you have a new plugin build "LWOctane_2.0_11_6_XP.p" that should be compatible with Windows XP x64. Please remove your old plugin and install this new one in your XP machines to see if it works now.

-Juanjo

Re: OctaneRender™ for LightWave™ 2.0 - build 2.0.10

Posted: Wed Jun 25, 2014 9:54 pm
by gristle
Hi Juanjo,

Great, I'll download it now and post back soon.
ANdrew.

Re: OctaneRender™ for LightWave™ 2.0 - build 2.0.10

Posted: Wed Jun 25, 2014 10:09 pm
by gristle
Hi Juanjo,

The new update works. Thanks for that.

Andrew

Re: OctaneRender™ for LightWave™ 2.0 - build 2.0.10

Posted: Wed Jun 25, 2014 10:14 pm
by juanjgon
gristle wrote:Hi Juanjo,

The new update works. Thanks for that.

Andrew
Great !!! ... thanks for report this problem.

-Juanjo

Re: OctaneRender™ for LightWave™ 2.0 - build 2.0.10

Posted: Fri Jun 27, 2014 6:24 am
by vipvip
There's a problem with overlapping planar polygons ( i'm on a project to combine a LW displaced Plane and the same (cloned and reloaded ), but displaced by octane, to add instances on the surface on the octane-displaced plane ).
For the LW plane, with 'unseen by camera' and/Or 'unseen by rays' and/or 'diffuse trancparency = 0' and/or distant-dissolve active, everytime, octane is not rendering as expected the unhide faces ( the one of the non-lw-displaced ): peharps is it a known issue ?
anyworkaround (execpt moving a little the lw-desplaced plane on y axis )?
Here is an example scene attached (with no octane displacement inside: no need to show the problem )
Last version of the dayly plugin used
Thanks