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Re: OctaneRender™ for LightWave™ 2.0 preview

Posted: Wed Apr 23, 2014 6:00 pm
by juanjgon
BorisGoreta wrote:Can we use this subdivision surfaces for ZBrush detailed objects ? Is it possible to displace subdivision surfaces after the low poly objecr gets subdivided ? ( without using displacement mapping feature)
The plugin sends to Octane the object mesh and Octane subdivide it at render time. In Layout you should have the not subdivided mesh, because if you subdivide the mesh in Layout and in Octane you are going to get a double subdivision. You can set the display and render subdivision levels to 0 in the object properties to be sure that you are sending to octane the base mesh without subdivisions.

-Juanjo

Re: OctaneRender™ for LightWave™ 2.0 preview

Posted: Wed Apr 23, 2014 6:33 pm
by BorisGoreta
I am aware we should send low poly object to Octane, I was wondering if we could send a displacement image map which would displace polygons in Octane after it gets subdivided ?

Re: OctaneRender™ for LightWave™ 2.0 preview

Posted: Wed Apr 23, 2014 9:00 pm
by gordonrobb
That seems to be how it works in Standalone.

Re: OctaneRender™ for LightWave™ 2.0 preview

Posted: Thu Apr 24, 2014 8:41 am
by gordonrobb
Deleted

Re: OctaneRender™ for LightWave™ 2.0 preview

Posted: Thu Apr 24, 2014 8:56 am
by fibernaut
How will the new network rendering feature work with lightwave? Still over LWSN? Can you say a few words about that? Thanks!

Re: OctaneRender™ for LightWave™ 2.0 preview

Posted: Thu Apr 24, 2014 9:03 am
by juanjgon
fibernaut wrote:How will the new network rendering feature work with lightwave? Still over LWSN? Can you say as few words about that? Thanks!
The system is not designed yet in the Lightwave plugin, but it is going to work like in Standalone. You don't need LWSN to work with the native Octane network rendering.

-Juanjo

Re: OctaneRender™ for LightWave™ 2.0 preview

Posted: Thu Apr 24, 2014 9:07 am
by fibernaut
Sounds nice. Thanks!

Re: OctaneRender™ for LightWave™ 2.0 preview

Posted: Fri Apr 25, 2014 5:46 am
by aw1
whats the expected release date of v2? :) cant wait:)

Re: OctaneRender™ for LightWave™ 2.0 preview

Posted: Fri Apr 25, 2014 8:19 am
by juanjgon
aw1 wrote:whats the expected release date of v2? :) cant wait:)
As soon as possible ;)

-Juanjo

Re: OctaneRender™ for LightWave™ 2.0 preview

Posted: Fri Apr 25, 2014 7:01 pm
by aw1
Hey Juanjo, i would like to request you once again for any possible way of getting the textured obj (with automatically assigned textures in node editor for octane)

This feature is going to save massive amount of time for many users.

thanks for all your hard work.