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Re: OctaneRender® for 3ds max® v1.31[Test]

Posted: Sun Mar 23, 2014 8:43 pm
by rodrigotrovao
But theres a beta download version or not ready yet?

Re: OctaneRender® for 3ds max® v1.31[Test]

Posted: Mon Mar 24, 2014 4:00 am
by ltchest
I would like everything on Robsteady's list - also one tiny little addition would be how about when i select to auto convert materials it also automatically switches the render engine to octane. The region render (+ other versions of that, such as selectively rendering only objects that you choose while retaining the existing pre-rendered image) is massively important. really really need that

Re: OctaneRender® for 3ds max® v1.31[Test]

Posted: Mon Mar 24, 2014 4:48 am
by j7th
accessing renderer parameters from maxscript also would be nice.

Re: OctaneRender® for 3ds max® v1.31[Test]

Posted: Mon Mar 24, 2014 7:02 am
by RobSteady
ltchest wrote:... selectively rendering only objects that you choose while retaining the existing pre-rendered image
Like so: http://youtu.be/m4VKKLRatC8

Re: OctaneRender® for 3ds max® v1.31[Test]

Posted: Thu Mar 27, 2014 4:38 pm
by darkline
loading a background image in octane viewport.!!!

Re: OctaneRender® for 3ds max® v1.31[Test]

Posted: Thu Mar 27, 2014 9:47 pm
by merid888
wear image in the viewport octanerender the background is ok in the left side but when i do click ro reload viewport is wear the image in the right side

Re: OctaneRender® for 3ds max® v1.31[Test]

Posted: Fri Mar 28, 2014 1:44 am
by merid888
i cannot créate bakcground without color, if i sabe format in png the image dosen't appear with backgroud all is White
please, help me karba, i don't understand why happen this

Re: OctaneRender® for 3ds max® v1.31[Test]

Posted: Fri Mar 28, 2014 2:25 am
by Karba
merid888 wrote:wear image in the viewport octanerender the background is ok in the left side but when i do click ro reload viewport is wear the image in the right side
Do you use a plane for background?
try to increase ray epsilon.

Re: OctaneRender® for 3ds max® v1.31[Test]

Posted: Fri Mar 28, 2014 8:22 am
by dawe
Plaese. Multi sub materials don´t work when xrefed. I relly need this. is it going to be fixed? or can it be?

//daniel

Re: OctaneRender® for 3ds max® v1.31[Test]

Posted: Fri Mar 28, 2014 2:49 pm
by merid888
yes karba i use plane to background and bend to curve it, if i put more value is more the distortion, why happen this ?