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Re: OctaneRender® for 3ds max® v1.22a[Test]

Posted: Wed Jan 08, 2014 2:28 pm
by boris
pixelsolution wrote:Dear Octane Team,

i am applying camera correction modifier on octane and standard camera. On Viewport it is showing as applied but the same is not rendered. Request you to kindly update the same as the same is most important in architectural rendering..
waiting for reply.

Thanks
Pixelsolution
a similar request would be to make the viewport safe frame behavior of an octane camera which is shifted behave correctly. right now we cannot make a preview of an animation with shifted camera without grabbing it bigger and then crop in post processing, which even gets more worse when the shift value is animated.

Re: OctaneRender® for 3ds max® v1.22a[Test]

Posted: Wed Jan 08, 2014 2:35 pm
by lixai
for me in this version LiveDB opens, but doesn't transfer anything when I click place to active slot of material editor,
if i go back to 1.18 every thing works fine.
Max Design 2013 + Windows 7.

Re: OctaneRender® for 3ds max® v1.22a[Test]

Posted: Wed Jan 08, 2014 5:34 pm
by Elvissuperstar007
lixai wrote:for me in this version LiveDB opens, but doesn't transfer anything when I click place to active slot of material editor,
if i go back to 1.18 every thing works fine.
Max Design 2013 + Windows 7.
+1! 3ds max 2014 Design 1.22a
LiveDB does not work

Re: OctaneRender® for 3ds max® v1.22a[Test]

Posted: Mon Jan 13, 2014 6:58 pm
by gabrielefx
Hi Karba,
thanks for this new release finally I'm testing it, but...
1.22a is slower than the 1.18 version

Note:
please change cameratype text to "standard" and not "standart"

Question:
how to enable the rt motion blur?

regards

Re: OctaneRender® for 3ds max® v1.22a[Test]

Posted: Mon Jan 13, 2014 7:47 pm
by Elvissuperstar007
1.22a IES does not work

а нет поход все норм! мощность на 1.0

Re: OctaneRender® for 3ds max® v1.22a[Test]

Posted: Tue Jan 14, 2014 2:55 am
by cfrank78
how to enable the rt motion blur?
I asked Karba 2 times (in this thread) what about motion blur! He did not answer. let´s see if he will answer you! There is only native camera motion blur in 1.2xx so far, no object motion blur! In c4d cmb works really great! Also LiveDB and other things don´t work. In c4d its an sdk issue, i asume its here an sdk issue too! I just wonder why he doesnt answer our questions! Hope they fix their sdk problems soon! I am still on 1.18 in max and 1.20 in c4d for jobs! Too many things not working for now! Hope 1.25a will fix it!

Chris!

Re: OctaneRender® for 3ds max® v1.22a[Test]

Posted: Tue Jan 14, 2014 8:52 am
by gabrielefx
BRDF optimization....

what means?
faster render or more precise materials?

regards

Re: OctaneRender® for 3ds max® v1.22a[Test]

Posted: Tue Jan 14, 2014 11:03 am
by temp-64GTX
bicket wrote:Already Asked 8 month ago ...
http://render.otoy.com/forum/viewtopic.php?f=27&t=30909
+1, i hate this shit.

Re: OctaneRender® for 3ds max® v1.22a[Test]

Posted: Tue Jan 14, 2014 2:41 pm
by dawe
temp-64GTX wrote:
bicket wrote:Already Asked 8 month ago ...
http://render.otoy.com/forum/viewtopic.php?f=27&t=30909
+1, i hate this shit.
I havent read the post through but I noticed that if you scale the object instead of increase the sise of a sphear in example, it works; The light will be bound to the area rather than to strength set in black body.

//Daniel

Re: OctaneRender® for 3ds max® v1.22a[Test]

Posted: Wed Jan 15, 2014 2:07 am
by Karba
cfrank78 wrote:
how to enable the rt motion blur?
I asked Karba 2 times (in this thread) what about motion blur! He did not answer. let´s see if he will answer you! There is only native camera motion blur in 1.2xx so far, no object motion blur! In c4d cmb works really great! Also LiveDB and other things don´t work. In c4d its an sdk issue, i asume its here an sdk issue too! I just wonder why he doesnt answer our questions! Hope they fix their sdk problems soon! I am still on 1.18 in max and 1.20 in c4d for jobs! Too many things not working for now! Hope 1.25a will fix it!

Chris!
Octane support only camera MB. If you have some object motion in a scene it looks quite buggy.
I would wait for real object motion blur to do proper pluging optimization for full MB.