Page 9 of 52

Re: Testing Beta 0.9x (SDK 1.20)

Posted: Fri Nov 01, 2013 10:04 pm
by aoktar
ello wrote:what does it mean (testing only) ?? is this why my account settings are't kept (need to activate after every restart) and the watermark is still there after activating?
what you mean i'm not sure but, if you mention watermark this says you got demo version

Re: Testing Beta 0.9x (SDK 1.20)

Posted: Fri Nov 01, 2013 10:08 pm
by ello
aoktar wrote:
ello wrote:what does it mean (testing only) ?? is this why my account settings are't kept (need to activate after every restart) and the watermark is still there after activating?
what you mean i'm not sure but, if you mention watermark this says you got demo version
well, i just bought it and entered the code from my account.

maybe its because this beta version?? i will try now the version which is offered in my account 0.72B

but why??

Re: Testing Beta 0.9x (SDK 1.20)

Posted: Fri Nov 01, 2013 10:12 pm
by SVITAdmin
You downloaded the demo version by mistake

Re: Testing Beta 0.9x (SDK 1.20)

Posted: Fri Nov 01, 2013 10:16 pm
by aoktar
ello wrote:
aoktar wrote:
ello wrote:what does it mean (testing only) ?? is this why my account settings are't kept (need to activate after every restart) and the watermark is still there after activating?
what you mean i'm not sure but, if you mention watermark this says you got demo version
well, i just bought it and entered the code from my account.

maybe its because this beta version?? i will try now the version which is offered in my account 0.72B

but why??
possibly you're doing something wrong. Watermark is appear in only demo version. if you give wrong account you'll get a warning not watermark.

try from this page, ignore 0.72. Use installer, select version and c4d path. And start c4d and go to
octane settings->account, give your user/pass and press activate. you should see welcome message

http://render.otoy.com/forum/viewtopic.php?f=30&t=36331

Re: Testing Beta 0.9x (SDK 1.20)

Posted: Fri Nov 01, 2013 10:17 pm
by ello
SVITAdmin wrote:You downloaded the demo version by mistake
oh, indeed :)

Re: Testing Beta 0.9x (SDK 1.20)

Posted: Sun Nov 03, 2013 1:14 pm
by Silverwing
Hi Aoktar,

rendered out an animation yesterday. And Octane crashed at frame 101.
I will send you the bug report in a PM.

Otherwise no crashes. Really stable!

Re: Testing Beta 0.9x (SDK 1.20)

Posted: Sun Nov 03, 2013 4:30 pm
by ello
i must admit, it is really fun using octane directly in cinema.
thumbs up!!!

Re: Testing Beta 0.9x (SDK 1.20)

Posted: Sun Nov 03, 2013 11:21 pm
by indexofrefraction
ello wrote:i must admit, it is really fun using octane directly in cinema.
thumbs up!!!
of course.. the standalone workflow is not really a great thing. especially with large projects!

Re: Testing Beta 0.9x (SDK 1.20)

Posted: Mon Nov 04, 2013 10:56 am
by maestro
When enabled Internet cinema 4D does not start when the Internet started off Cinema 4D, after I turn on the ineternet and I go to the settings Octane for license activation Cinema 4D and then closed again as when the internet! What friends? Acquired Octane, and I live without it! Help me out!
(My Software and PC: Windows 8 x64, Cinema 4D R15, core i7 3770K, GTX470, Octane render 1.20 Standalone and Octane render live for C4D beta 0,96)

Re: Testing Beta 0.9x (SDK 1.20)

Posted: Mon Nov 04, 2013 3:52 pm
by aoktar
maestro wrote:When enabled Internet cinema 4D does not start when the Internet started off Cinema 4D, after I turn on the ineternet and I go to the settings Octane for license activation Cinema 4D and then closed again as when the internet! What friends? Acquired Octane, and I live without it! Help me out!
(My Software and PC: Windows 8 x64, Cinema 4D R15, core i7 3770K, GTX470, Octane render 1.20 Standalone and Octane render live for C4D beta 0,96)
is it working with R14? Can you try R15 without any plugin? don't copy nvapi.dll to main folder. Try with internet