Re: Preview of OctaneRender for Blender
Posted: Mon Apr 08, 2013 11:13 pm
thx you guys thats fantastic I'm happy blender octane user
Community Forums for OTOY Customers
https://render.otoy.com/forum/
Sorry for the long time of silence... There were a big changes in my life happened, I've changed the country of residence during the last months, so the work on Blender and Maya plugins was halted for a while during all this turmoil...larmannjan wrote:any news on the current state of the development?
It is much more work - to implement all the whole missing Python API, coordinating its structure with Blender foundation, to just use it later by the plugin. It is the work of Blender developers, I don't have too much time for it. If it will be added later by Blender foundation - the plugin will start use it.pixelrush wrote:Perhaps you should have extended the Blender api for renderers as the a first step instead of trying to go cyborg with it.
Don't worry. If you don't see it - it just means that the solution is too complicated to see it easily. And it is the reason why nobody coded the Blender plugin such a long time...pixelrush wrote:I don't really see how you can claim it doesn't violate GPL unless you release the Octane code you used as well.
Anyone will have the right to use your code and sell it then too...
Yes, it will be updated. But I think it will be good way if after the plugin becomes stable - Blender foundation maybe can incorporate it into the trunk starting from some Blender release... But all this may be discussed only after we will get the working stable release.pixelrush wrote:What about updates? Will you manage to keep releasing a new Blendane for each Blender or Octane release?
On Windows - already yes.pixelrush wrote:Will it be supported on Windows/Linux/Mac?
"Scripts" - it is already possible in all other Octane plugins (at least in Maya, which I've coded too - not only scripts, but even batch execution).pixelrush wrote:How about if someone wants to incorporate scripts and such specifically for Octane users benefit, or say an Octane materials library?
The plugin is coded so, that there is no way for feature users of this plugin to do such a things.pixelrush wrote:Can you legally link/pass data to the online Octane library? later to the Octane cloud?
They will work. Trust me.pixelrush wrote:How will these issues work in with your presumably exclusive development rights and financial rewards?
Sounds like a real legal and practical minefield to me.
Not right... "Individual hacking" of GPLed code can not be restricted, as it is allowed by GPL, and the plugin strictly conforms to GPL. As I wrote above - you will be able to individually "tune" the GPLed part of the plugin.pixelrush wrote:So if I have this right then this special Blendane edition will be yours exclusively and we will pay you to obtain it and for the update service but via the Otoy umbrella?...or is it an 'OctaneRender for Blender' front end we are paying for with your Blendane thrown in? extra?
No community or individual hacking, contributions. or redistributions of Blendane are allowed even though its all still GPL compliant, right?I cant see myself volunteering to fix bugs if you are getting paid for providing the whole but...
Hi pixelrush, it almost seems that you don't want an integrated plugin for Blender...pixelrush wrote:server address perhaps ?
So if I have this right then this special Blendane edition will be yours exclusively and we will pay you to obtain it and for the update service but via the Otoy umbrella?...or is it an 'OctaneRender for Blender' front end we are paying for with your Blendane thrown in? extra?
No community or individual hacking, contributions. or redistributions of Blendane are allowed even though its all still GPL compliant, right?I cant see myself volunteering to fix bugs if you are getting paid for providing the whole but...
ok so I guess we keep watching this space and hoping it all works out satisfactorily for everyone.