Re: Version 3.08-test6 (TEST VERSION)
Posted: Thu Dec 07, 2017 8:43 pm
When we're out of test phase. Hard to give timeline.imcalledandy wrote:Me too! Any idea when a stable build will be available for us subscribers?
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When we're out of test phase. Hard to give timeline.imcalledandy wrote:Me too! Any idea when a stable build will be available for us subscribers?
I have the sam question running 3.07 on R 19 Win.divasoft wrote:Hi Aoktar. Maybe i do something wrong? I can see alpha in Octane render view, but in Render View not.
Do we have visible alpha with another renderers? See picture. Picture viewer is not showing the alpha as you can see, isn't? So you should check saved images in another software.Refracty wrote:I have the sam question running 3.07 on R 19 Win.divasoft wrote:Hi Aoktar. Maybe i do something wrong? I can see alpha in Octane render view, but in Render View not.
Alpha in C4D as well as Octane Render Settings is checked.
Tag12345 wrote: Fog is another thing that is only in the Environment tag. Its a global parameter. If we want a light to look a certain way in fog we have to work extra hard to change everything to get that to work, when other Renderers such as Arnold already have a Global fog and a Individualized Light/volume parameter to edit a light's volume in such fog.
3. Fog/Volume Rework (Allow us to select fog paremters in the Settings, Just 1 global Param and indiv light params. Adjust volumetrics of each light. Arnold did this years ago. And Im sure Redshift is as well...
Lets make Octane better.
aoktar wrote:Subscription builds will be available only with stable releases anymore. Thanks!thanulee wrote:No subscription build yet? ty
eyedesyn wrote:No subscription love for test versions? Mannn....really wanted to get on that Toon Shader early!
rodross wrote:But to my knowledge, AO is an approximation to simulate GI. If you have GI, you don't really need AO because GI is being more accurately simulated in an unbiased renderer. I assume this is why AO distance slider works in the DL kernel when GI_Mode set to AO, and it doesn't work when set to GI_Diffuse, because you don't need AO to fake the GI proximity effect, GI creates the effect more accurately.Tag12345 wrote:My thing is that you should have to do a pass to get AO.
And from my knowledge its only a pass, but its not something that u can get in the render as is, no passes,etc.
Kretschi wrote:Tag12345 wrote: Fog is another thing that is only in the Environment tag. Its a global parameter. If we want a light to look a certain way in fog we have to work extra hard to change everything to get that to work, when other Renderers such as Arnold already have a Global fog and a Individualized Light/volume parameter to edit a light's volume in such fog.
3. Fog/Volume Rework (Allow us to select fog paremters in the Settings, Just 1 global Param and indiv light params. Adjust volumetrics of each light. Arnold did this years ago. And Im sure Redshift is as well...
Lets make Octane better.
Yes! Now it is really hard/impossible to get a little fog/haze in you scene...
Haze for outdoor scenes could be fake (and not physical correct) but simple to set up and fast to render...?
aoktar wrote:Do we have visible alpha with another renderers? See picture. Picture viewer is not showing the alpha as you can see, isn't? So you should check saved images in another software.Refracty wrote:I have the sam question running 3.07 on R 19 Win.divasoft wrote:Hi Aoktar. Maybe i do something wrong? I can see alpha in Octane render view, but in Render View not.
Alpha in C4D as well as Octane Render Settings is checked.