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Re: Test Version 3.07-Test3a
Posted: Wed Sep 06, 2017 10:42 am
by offrench
If it can help, I got a bug report on my last crash. You will find it attached .
Re: Test Version 3.07-Test3a
Posted: Thu Sep 07, 2017 5:20 am
by SioPio
Hello. I have experienced a couple of bugs I wish to report.
The Scattering Medium Fog not is behaving properly in R19 3.07T3a. I can open the same project in R18 3.06 and it works as expected. I have attached renders and a simple scene file if that helps.
I am also experiencing the same bug already reported of C4D crashing when deleting a node in the node editor in R19 3.07T3a.
Thanks for your attention.
-T
Windows 10 Pro - 6 Core Intel i7 3.5GHz 32GB ram - 2x 1080ti 11GB GPU - C4D R19 - Octane 3.07-Test3a
Re: Test Version 3.07-Test3a
Posted: Thu Sep 07, 2017 3:04 pm
by JavierVerdugo
I am using octane with Cinema R19, I choose "Save Beauty" in the render passes, but It doesn't create the beauty file
Re: Test Version 3.07-Test3a
Posted: Thu Sep 07, 2017 8:04 pm
by eyeonestudio
Do you plan to support "Deep Pixel" in this development cycle?

Re: Test Version 3.07-Test3a
Posted: Fri Sep 08, 2017 1:59 am
by 3dhermit
Having a hanging issue on signing out of my account in the plugin. Tried on separate machines and same issue. Running OctaneRender 3.07_test4
Re: Test Version 3.07-Test3a
Posted: Fri Sep 08, 2017 4:38 am
by Studio21
3dhermit wrote:Having a hanging issue on signing out of my account in the plugin. Tried on separate machines and same issue. Running OctaneRender 3.07_test4
Same here. im doing it from the stand alone app for now
Re: Test Version 3.07-Test3a
Posted: Fri Sep 08, 2017 8:08 am
by zinogino
Hi, I'm having some artifacts glitches issues in the IPR when using Solo Node Function.
I've too experienced weird artifacts glitches in my AOV's when rendering.
Re: Test Version 3.07-Test3a
Posted: Sat Sep 09, 2017 7:37 pm
by eyeonestudio
.
.
Suggestion : OpenEXR Layer Naming Method
What about unifying this with the STD method?
1. STD and C4D Layer naming methods are different.
OpenEXR stores Beauty in R, G, B, A by default.(Normally)
Some automation scripts in Nuke or Fusion do not recognize correctly.
And Can't Make Thumbnail(all black).
2. Too long Name.(STD: R vs C4D: red).
3.Background layer
Kernel Setting : Alpha channel: On, Keep Environment:On
Using Backgound Object(C4D) & "Include Environment" On ---> In PV : appear layer correctly. In Ae, Nuke : Not Showing(Black).
Re: Test Version 3.07-Test3a
Posted: Mon Sep 11, 2017 6:19 am
by bepeg4d
SioPio wrote:Hello. I have experienced a couple of bugs I wish to report.
The Scattering Medium Fog not is behaving properly in R19 3.07T3a. I can open the same project in R18 3.06 and it works as expected. I have attached renders and a simple scene file if that helps.
I am also experiencing the same bug already reported of C4D crashing when deleting a node in the node editor in R19 3.07T3a.
Thanks for your attention.
-T
Windows 10 Pro - 6 Core Intel i7 3.5GHz 32GB ram - 2x 1080ti 11GB GPU - C4D R19 - Octane 3.07-Test3a
Hi SioPio,
thank you for the report.
The issue with Environment Medium node has been fixed in SDK for the next version.
Happy Rendering,
ciao beppe
Re: Test Version 3.07-Test3a
Posted: Mon Sep 11, 2017 7:58 am
by pixonoid
Hi i found a weird behaviour.
The Instance Color Node,
all nodeslots behave per particle over time (Age), only when applied to Scattering Medium it will treat the whole particle simulation as one,
When reaching a certain frame it triggers all particles at once.
Other then that, great new feature
