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Re: Smooth & Easy Camera Animation for OR Standalone, ORC v1.21
Posted: Tue Jun 05, 2018 11:07 am
by thefishnut
Hi,
Is it possible to have a texture animation occurring simultaneously with the animated camera using Ready Cam?
I can't seem to find a way to have both occur at once.
Many Thanks,
Chris.
Re: Smooth & Easy Camera Animation for OR Standalone, ORC v1.21
Posted: Thu Jul 12, 2018 3:11 pm
by whersmy
I still get the paused render bug where it only renders out 1 frame after increasing the s/px, is there a fix for this? I`m on 3.07 using the 1.21V
In the preview it renders out perfectly..
Re: Smooth & Easy Camera Animation for OR Standalone, ORC v1.21
Posted: Sat Jul 14, 2018 7:20 am
by whersmy
Does anyone get this working on older versions if Octane?

Re: Smooth & Easy Camera Animation for OR Standalone, ORC v1.21
Posted: Thu Jul 19, 2018 11:16 am
by whersmy
Small bump. Getting this working correctly makes Octane so much more productive in combination with ORC and adaptive sampling.
And really not looking forward reverting back to Keyshot for this..!
Re: Smooth & Easy Camera Animation for OR Standalone, ORC v1.21
Posted: Tue Jul 31, 2018 3:51 pm
by whersmy
No takers on this? I am sure I am not the only one looking forward on getting this working

Re: Smooth & Easy Camera Animation for OR Standalone, ORC v1.21
Posted: Thu Aug 09, 2018 3:18 am
by roeland
Hi,
Do you have any output in the log window?
I think what you have to fix is the end of
function Render.callback(rc)
in the file render.lua .
Code: Select all
local h = math.floor(et/3600)
local m = math.floor((et-h*3600)/60)
-- add math.floor():
local s = math.floor(et-h*3600-m*60)
-- Change the first placeholder to %.1f:
progress.frame.bar:updateProperties {
progress=pc, text=string.format("%.1f% - %02d:%02d:%02d",100*pc,h,m,s)
}
Re: Smooth & Easy Camera Animation for OR Standalone, ORC v1.21
Posted: Mon Aug 20, 2018 8:21 am
by domusbiro
I'm having an error when pressing alt+a . Anyone had this problem ?
Re: Smooth & Easy Camera Animation for OR Standalone, ORC v1.21
Posted: Fri Aug 24, 2018 11:28 am
by whersmy
roeland wrote:Hi,
Do you have any output in the log window?
I think what you have to fix is the end of
function Render.callback(rc)
in the file render.lua .
Code: Select all
local h = math.floor(et/3600)
local m = math.floor((et-h*3600)/60)
-- add math.floor():
local s = math.floor(et-h*3600-m*60)
-- Change the first placeholder to %.1f:
progress.frame.bar:updateProperties {
progress=pc, text=string.format("%.1f% - %02d:%02d:%02d",100*pc,h,m,s)
}
I updated the file render.lua, but it seems there is no change. It only renders and saves the first frame, and that`s it. No promts as well.
Also it outputs this log after updating the end of function Render.callback(rc) in the file render.lua .:
Code: Select all
Error raised in callback:
C:\Users\Desktop\MK\Orc_bin/render.lua:444: bad argument #7 to 'format' (number has no integer representation)
stack traceback:
[C]: in function 'string.format'
C:\Users\Desktop\MK\Orc_bin/render.lua:444: in method 'start'
...ers\Desktop\MK\Orc_bin/Tab/animate.lua:438: in function <...ers\Desktop\MK\Orc_bin/Tab/animate.lua:412>
[C]: in method 'showWindow'
[string "Ol Ready Cam.lua"]:107: in main chunk
Re: Smooth & Easy Camera Animation for OR Standalone, ORC v1.21
Posted: Mon Aug 27, 2018 9:43 am
by domusbiro
Did you try unchecking the Force sequential numbering?
Re: Smooth & Easy Camera Animation for OR Standalone, ORC v1.21
Posted: Tue Aug 28, 2018 5:52 am
by roeland
This is the version I currently have, that should have all the fixes above applied.