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Re: OctaneRender™ for LightWave™ 2.0 preview
Posted: Tue Apr 22, 2014 9:43 pm
by gordonrobb
juanjgon wrote:gordonrobb wrote:I meant to ask this here, rather on that the thread on Newtek. Do you think the artefacts on the corners will go?
I am not sure, I think that this is an issue of the Octane algorithm, but we should test it in Standalone also to see how it works.
-Juanjo
Oh it is definitely like this in standalone, was just shooting the breeze with the question " do you think it will improve "
Re: OctaneRender™ for LightWave™ 2.0 preview
Posted: Wed Apr 23, 2014 10:13 am
by juanjgon
New 2.0 feature: Native Octane support for Pixar OpenSubdiv.
-Juanjo
Re: OctaneRender™ for LightWave™ 2.0 preview
Posted: Wed Apr 23, 2014 10:28 am
by MrFurious
Wow.. Feels like Xmas! Juanjo roughly when may we expect Santa to deliver all these goodies?
Re: OctaneRender™ for LightWave™ 2.0 preview
Posted: Wed Apr 23, 2014 10:55 am
by geo_n
How will opensubdiv work since lightwave itself doesn't support it in layout?
Is this a stand alone features?
Re: OctaneRender™ for LightWave™ 2.0 preview
Posted: Wed Apr 23, 2014 11:13 am
by vipvip
geo_n wrote:How will opensubdiv work since lightwave itself doesn't support it in layout?
Is this a stand alone features?
i gather it is the octane engine which subdivises himself the low poly mesh...
that's another good feature !
Re: OctaneRender™ for LightWave™ 2.0 preview
Posted: Wed Apr 23, 2014 11:22 am
by BorisGoreta
Can we use displacement mapping on top of subdivision surfaces ?
Re: OctaneRender™ for LightWave™ 2.0 preview
Posted: Wed Apr 23, 2014 11:40 am
by juanjgon
geo_n wrote:How will opensubdiv work since lightwave itself doesn't support it in layout?
Is this a stand alone features?
Yes, the subdivision is done at render time by Octane. You only need in the scene the base polygonal object without subdivisions.
-Juanjo
Re: OctaneRender™ for LightWave™ 2.0 preview
Posted: Wed Apr 23, 2014 11:43 am
by juanjgon
BorisGoreta wrote:Can we use displacement mapping on top of subdivision surfaces ?
Yes
-Juanjo
Re: OctaneRender™ for LightWave™ 2.0 preview
Posted: Wed Apr 23, 2014 1:41 pm
by vipvip
i don't know well & have never used the Pixar subd system but if i remember well, i've heard it was new mapping functions for them, easier and more intuitive than the UV system ...
If it is confirmed, will we have such features with the lw-octane version ?
Re: OctaneRender™ for LightWave™ 2.0 preview
Posted: Wed Apr 23, 2014 4:10 pm
by BorisGoreta
Can we use this subdivision surfaces for ZBrush detailed objects ? Is it possible to displace subdivision surfaces after the low poly objecr gets subdivided ? ( without using displacement mapping feature)