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Re: OctaneRender® for 3ds max® v1.31[Test]
Posted: Sat Mar 22, 2014 10:21 pm
by Karba
What do you expect from new version except 2015 support?
I am limited by standalone features and can't implement anything what standalone doesn't have.
Re: OctaneRender® for 3ds max® v1.31[Test]
Posted: Sat Mar 22, 2014 10:30 pm
by solomon
hi Karba,
any hope of supporting Max's Fast Skin sss when we click on convert materials?
also is Motionblur implemented in the current build? or is that reserved for when 1.5 comes out?
Any update on hair and fur render support?
Re: OctaneRender® for 3ds max® v1.31[Test]
Posted: Sat Mar 22, 2014 11:29 pm
by Karba
solomon wrote:hi Karba,
any hope of supporting Max's Fast Skin sss when we click on convert materials?
also is Motionblur implemented in the current build? or is that reserved for when 1.5 comes out?
Any update on hair and fur render support?
1.5 is not going to support object motion blur (only camera) or hair. It will be supported only in 2.x. There is nothing I can do about it.
Re: OctaneRender® for 3ds max® v1.31[Test]
Posted: Sun Mar 23, 2014 1:05 am
by rodrigotrovao
Isnt working on 2015?
Re: OctaneRender® for 3ds max® v1.31[Test]
Posted: Sun Mar 23, 2014 8:48 am
by Elvissuperstar007
Karba wrote:What do you expect from new version except 2015 support?
I am limited by standalone features and can't implement anything what standalone doesn't have.
support gradient at least
Re: OctaneRender® for 3ds max® v1.31[Test]
Posted: Sun Mar 23, 2014 2:02 pm
by dawe
Karba, Is there any chance of fixing support for multi sub materials in xref. as it is now it works great with single octane materials. Or, is this a limitation of max?
best
Dasniel
Re: OctaneRender® for 3ds max® v1.31[Test]
Posted: Sun Mar 23, 2014 2:31 pm
by RobSteady
Karba wrote:What do you expect from new version ?
1.) Region render (!!!)
2.) "Camera correction modifier" support
3.) Hue & saturation node (color correction support)
4.) "show/hide end result" in material editor (show texture/show resulting material. Right now it shows black)
5.) Slate material editor:
bitmap node that connects to
image texture node
6.) Octane light lister with detailed control
7.) Clay render
These should not be the most complicated ones to integrate, right?
.
Re: OctaneRender® for 3ds max® v1.31[Test]
Posted: Sun Mar 23, 2014 2:55 pm
by bicket
Karba wrote:What do you expect from new version except 2015 support?
I am limited by standalone features and can't implement anything what standalone doesn't have.
What about Clay render , Shutter time , Gradients , waves ...
Re: OctaneRender® for 3ds max® v1.31[Test]
Posted: Sun Mar 23, 2014 3:07 pm
by rodrigotrovao
Anyone got this working on 2015?
Re: OctaneRender® for 3ds max® v1.31[Test]
Posted: Sun Mar 23, 2014 8:29 pm
by Karba
rodrigotrovao wrote:Anyone got this working on 2015?
2015 is currently beta.