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Re: OctaneRender® for Poser (Windows) - build 1.23.0.11+ [TEST]
Posted: Mon Jan 06, 2014 5:22 am
by RGUS
aoktar wrote:I'm not sure is it same, but i notified similar thing on c4d plugin. please check the image
Thanks mate... took a little searching... but in the poser plugin... I changed 'Object Co-ordinates' to 'Global Co-ordinates' and the lovely patchwork went away.
Re: OctaneRender® for Poser (Windows) - build 1.23.0.11+ [TEST]
Posted: Mon Jan 06, 2014 5:23 am
by RGUS
aoktar wrote:please set coordinate space to world space
Took a little searching Paul... but I found it in the poser plugin... I changed 'Object Co-ordinates' to 'Global Co-ordinates' and the lovely patchwork went away.
Re: OctaneRender® for Poser (Windows) - build 1.23.0.11+ [TEST]
Posted: Mon Jan 06, 2014 5:34 am
by face_off
Took a little searching Paul... but I found it in the poser plugin... I changed 'Object Co-ordinates' to 'Global Co-ordinates' and the lovely patchwork went away.
Deane - sorry to trouble you on this - can you pls email me a screenshot of the expanded Texture Environment node - a "doesn't work" and a "does work" version. paul at physicalc-software dot com.
Tnx
Paul
Re: OctaneRender® for Poser (Windows) - build 1.23.0.11+ [TEST]
Posted: Mon Jan 06, 2014 5:47 am
by RGUS
face_off wrote:Took a little searching Paul... but I found it in the poser plugin... I changed 'Object Co-ordinates' to 'Global Co-ordinates' and the lovely patchwork went away.
Deane - sorry to trouble you on this - can you pls email me a screenshot of the expanded Texture Environment node - a "doesn't work" and a "does work" version. paul at physicalc-software dot com.
Tnx
Paul
Sent...
Re: OctaneRender® for Poser (Windows) - build 1.23.0.11+ [TEST]
Posted: Mon Jan 06, 2014 12:41 pm
by helgeras
Seems that all the issues I had is gone except for the exception. That one is still there.
A new problem surfaced with the latest two versions (1.24.0.14 and 1.24.0.15).
I have a pretty complex material in a figure (20 material nodes or so in Poser). When this is converted to Octane in the latest version, the material is totally black.
I tried to revert to 1.23.0.13, and there it works.
Here's a screenshot of a material node when it works (in 1.23.0.13):
Here's a screenshot of a material node when it works (in 1.23.0.14 and 15):

Re: OctaneRender® for Poser (Windows) - build 1.23.0.11+ [TEST]
Posted: Mon Jan 06, 2014 1:28 pm
by ch0pper
yes i can report that this happens as well,
Re: OctaneRender® for Poser (Windows) - build 1.23.0.11+ [TEST]
Posted: Mon Jan 06, 2014 2:55 pm
by RGUS
Well... not totally black, more a gunmetal colour... which in itself is quite a neat material.
Re: OctaneRender® for Poser (Windows) - build 1.23.0.11+ [TEST]
Posted: Mon Jan 06, 2014 3:22 pm
by ch0pper
Found this bug, is not a major issue more than an annoyance,
when sending Scene a from poser to the stand-alone version of octane. I have to seem to have a lot of orphaned materials that are not plugged into anywhere.
(This does not actually stop the scene from working or anything else)
I just delete them from the scene and everything runs fine.
I just thought I would pointed out as may be it could cause a problem in the future?
Re: OctaneRender® for Poser (Windows) - build 1.23.0.11+ [TEST]
Posted: Mon Jan 06, 2014 4:31 pm
by KleanZlate
Thanks Paul for all the hard work. I'm really loving this so far.
The only major problem I'm having is that Poser crashes when changing from Direct Lighting to Path Tracing in a new scene. When I load a new default scene (Andy) and load up the render plugin it's set to Direct Lighting by default. When I change to Path Tracing, Poser crashes. I can however load a Path tracing render target from earlier versions without a problem and if I load up saved scenes from earlier versions I can switch without crashing...
Re: OctaneRender® for Poser (Windows) - build 1.23.0.11+ [TEST]
Posted: Mon Jan 06, 2014 8:35 pm
by Zay
Seems like the Posers "vertex normal map" problem is back. Setting a
smoothing angle doesn't remove it. The exported osc file shows normals are
on for the OBJ files and a smoothing angle of 89.
Strange as I have the standalone set to vertex normals off and a smoothing
angle of 60.
And Paul. Your mailbox quota is exceeded
