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Re: OctaneRender® for Poser (Windows) - build 1.20a [STABLE]

Posted: Thu Aug 15, 2013 2:36 pm
by morphious2013
Same thing happened to me. It was a Hair Prop. One of your figures or props is DEFINITELY the culprit. As usual, delete 1 by 1 to find it.

Re: OctaneRender® for Poser (Windows) - build 1.20a [STABLE]

Posted: Thu Aug 15, 2013 10:10 pm
by face_off
Same thing happened to me. It was a Hair Prop. One of your figures or props is DEFINITELY the culprit. As usual, delete 1 by 1 to find it.
If you send me the problem hair prop - I'll check out why it is causing the issue.

Paul

Re: OctaneRender® for Poser (Windows) - build 1.20a [STABLE]

Posted: Wed Aug 21, 2013 8:30 pm
by Lledeline
Hello!

Sorry to be so late to send you the files

For Roxie with hair, the render is OK. Do your realy need the PZ3 file with is casual Rosie by defaut ?.

I did a simple scene with a Sarsa clothe, and didn't open the texture tree. (text and image 1)

The save info 2 is defaut Victoria 4 with the sexy nightwear 2 by 3 D age and texture tree expanded.

The main pb is that I can't have the cloth to appear correctly in the material tree and they can't be textured.

It works with the 1.13 version !!
Some clothes are OK (few) props are often OK . I saw that RGUS can texture Tipol's fairy dress, but I can't.


Have a good day

Sav info scene 1

==== Save Info ====
scene
SacredSkirt
Feather3
opacity
power
type=floattexture, value=1.0
invert
type=bool, value=0
scale
type=float2, value=[1.0, 1.0]
gamma
type=float, value=1.0
Traceback (most recent call last):
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\SetupForm.py", line 1685, in MenuSelectionCb
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\UiManager.py", line 3104, in printDictionary
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\UiManager.py", line 3104, in printDictionary
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\UiManager.py", line 3104, in printDictionary
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\UiManager.py", line 3103, in printDictionary
File "<string>", line 9, in write
File "C:\Program Files\Smith Micro\Poser Pro 2014\Runtime\Python\lib\re.py", line 162, in subn
return _compile(pattern, flags).subn(repl, string, count)
UnicodeDecodeError: 'utf8' codec can't decode byte 0xea in position 75: invalid continuation byte








==== Node Structure ====
1: rendertarget = rendertarget
1: camera = thinlens
Traceback (most recent call last):
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\SetupForm.py", line 1691, in MenuSelectionCb
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\UiManager.py", line 3144, in printNode
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\UiManager.py", line 3144, in printNode
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\UiManager.py", line 3125, in printNode
AttributeError: 'module' object has no attribute 'GetFloat3Param'

Traceback (most recent call last):
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\__init__.py", line 73, in Render
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\UiManager.py", line 4002, in ShowSetupForm
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\MaterialManager.py", line 156, in CreateNodesFromPoserScene
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\MaterialManager.py", line 179, in ConvertMaterial
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\UiManager.py", line 2429, in createNodeFromSavedTree
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\UiManager.py", line 2323, in createNodeFromSavedTree
UnicodeDecodeError: 'utf8' codec can't decode byte 0xea in position 32: invalid continuation byte

==== Save Info ==== scène 2
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Victoria4
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type=image, value=C:\Program Files\Smith Micro\Poser Pro 2014\Runtime\textures\DAZ\Characters\MilWom\V4\V4SmplTorsoM_BKN.jpg
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1_Nostril
opacity
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index
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normal
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bump
power
type=floattexture, value=0.0500000007451
invert
type=bool, value=0
scale
type=float2, value=[1.0, 1.0]
gamma
type=float, value=1.0
type=image, value=C:\Program Files\Smith Micro\Poser Pro 2014\Runtime\textures\DAZ\Characters\MilWom\V4\V4SmplFaceM_BKN.jpg
smooth
type=bool, value=1
diffuse
texture2
type=RGBspectrum, value=[0.679542064666748, 0.9559729695320129, 0.9559729695320129]
texture1
power
type=floattexture, value=1.0
invert
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scale
type=float2, value=[1.0, 1.0]
gamma
type=float, value=2.20000004768
type=image, value=C:\Program Files\Smith Micro\Poser Pro 2014\Runtime\textures\DAZ\Characters\MilWom\V4\V4SmplFaceM_BKN.jpg
type=multiply
specular
type=RGBspectrum, value=[0.0, 0.02500000037252903, 0.05000000074505806]
filmwidth
type=floattexture, value=1.0
roughness
type=floattexture, value=0.5
filmindex
type=float, value=1.45000004768
type=glossy
7_Tear
opacity
type=floattexture, value=0.0
normal
type=floattexture, value=0.0
transmission
type=unknown
smooth
type=bool, value=1
emission
type=unknown
diffuse
type=RGBspectrum, value=[0.699999988079071, 0.699999988079071, 0.699999988079071]
bump
type=floattexture, value=0.0
matte
type=bool, value=0
medium
absorption
type=floattexture, value=0.0
priority
type=unknown
scale
type=float, value=100.0
type=absorption
type=diffuse
3_Toenail
opacity
type=floattexture, value=1.0
index
type=float, value=0.0
normal
type=floattexture, value=0.0
bump
type=floattexture, value=0.0
smooth
type=bool, value=1
diffuse
power
type=floattexture, value=1.0
invert
type=bool, value=0
scale
type=float2, value=[1.0, 1.0]
gamma
type=float, value=2.20000004768
type=image, value=C:\Program Files\Smith Micro\Poser Pro 2014\Runtime\textures\DAZ\Characters\MilWom\V4\V4SmplLimbsM.jpg
specular
type=floattexture, value=0.0500000007451
filmwidth
type=floattexture, value=0.0
roughness
type=floattexture, value=0.699999988079
filmindex
type=float, value=1.45000004768
type=glossy
5_Pupil
opacity
type=floattexture, value=1.0
index
type=float, value=0.0
normal
type=floattexture, value=0.0
bump
type=floattexture, value=0.0
smooth
type=bool, value=1
diffuse
power
type=floattexture, value=1.0
invert
type=bool, value=0
scale
type=float2, value=[1.0, 1.0]
gamma
type=float, value=2.20000004768
type=image, value=C:\Program Files\Smith Micro\Poser Pro 2014\Runtime\textures\DAZ\Characters\MilWom\V4\V4SmplEyesM.jpg
specular
type=floattexture, value=0.0500000007451
filmwidth
type=floattexture, value=0.0
roughness
type=floattexture, value=0.699999988079
filmindex
type=float, value=1.45000004768
type=glossy
5_Sclera
opacity
power
type=floattexture, value=1.0
invert
type=bool, value=0
scale
type=float2, value=[1.0, 1.0]
gamma
type=float, value=1.0
type=floatimage, value=C:\Program Files\Smith Micro\Poser Pro 2014\Runtime\textures\DAZ\Characters\MilWom\V4\V4SmplEyesTr.jpg
index
type=float, value=0.0
normal
type=floattexture, value=0.0
bump
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smooth
type=bool, value=1
diffuse
texture2
type=RGBspectrum, value=[0.6866861581802368, 0.7874122262001038, 0.7874122262001038]
texture1
power
type=floattexture, value=1.0
invert
type=bool, value=0
scale
type=float2, value=[1.0, 1.0]
gamma
type=float, value=2.20000004768
type=image, value=C:\Program Files\Smith Micro\Poser Pro 2014\Runtime\textures\DAZ\Characters\MilWom\V4\V4SmplEyesM.jpg
type=multiply
specular
power
type=floattexture, value=1.0
invert
type=bool, value=0
scale
type=float2, value=[1.0, 1.0]
gamma
type=float, value=1.0
type=floatimage, value=C:\Program Files\Smith Micro\Poser Pro 2014\Runtime\textures\DAZ\Characters\MilWom\V4\V4SmplEyesTr.jpg
filmwidth
type=floattexture, value=0.0
roughness
type=floattexture, value=0.699999988079
filmindex
type=float, value=1.45000004768
type=glossy
4_InnerMouth
opacity
type=floattexture, value=1.0
index
type=float, value=0.0
normal
type=floattexture, value=0.0
bump
type=floattexture, value=0.0
smooth
type=bool, value=1
diffuse
power
type=floattexture, value=1.0
invert
type=bool, value=0
scale
type=float2, value=[1.0, 1.0]
gamma
type=float, value=2.20000004768
type=image, value=C:\Program Files\Smith Micro\Poser Pro 2014\Runtime\textures\DAZ\Characters\MilWom\V4\V4SmplMouthM.jpg
specular
type=floattexture, value=0.0500000007451
filmwidth
type=floattexture, value=0.0
roughness
type=floattexture, value=0.699999988079
filmindex
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type=glossy
5_Cornea
opacity
power
type=floattexture, value=1.0
invert
type=bool, value=0
scale
type=float2, value=[1.0, 1.0]
gamma
type=float, value=1.0
type=floatimage, value=C:\Program Files\Smith Micro\Poser Pro 2014\Runtime\textures\DAZ\Characters\MilWom\V4\V4SmplEyesTr.jpg
index
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type=floattexture, value=0.0
bump
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smooth
type=bool, value=1
diffuse
power
type=floattexture, value=1.0
invert
type=bool, value=0
scale
type=float2, value=[1.0, 1.0]
gamma
type=float, value=2.20000004768
type=image, value=C:\Program Files\Smith Micro\Poser Pro 2014\Runtime\textures\DAZ\Characters\MilWom\V4\V4SmplEyesM.jpg
specular
type=floattexture, value=0.0500000007451
filmwidth
type=floattexture, value=0.0
roughness
type=floattexture, value=0.699999988079
filmindex
type=float, value=1.45000004768
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4_Teeth
opacity
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index
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bump
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texture1
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scale
type=float2, value=[1.0, 1.0]
gamma
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type=image, value=C:\Program Files\Smith Micro\Poser Pro 2014\Runtime\textures\DAZ\Characters\MilWom\V4\V4SmplMouthM.jpg
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diffuse
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invert
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gamma
type=float, value=2.20000004768
type=image, value=C:\Program Files\Smith Micro\Poser Pro 2014\Runtime\textures\DAZ\Characters\MilWom\V4\V4SmplEyesM.jpg
specular
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type=float, value=1.0
type=image, value=C:\Program Files\Smith Micro\Poser Pro 2014\Runtime\textures\DAZ\Characters\MilWom\V4\V4SmplLimbsM.jpg
smooth
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diffuse
texture2
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texture1
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scale
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gamma
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type=image, value=C:\Program Files\Smith Micro\Poser Pro 2014\Runtime\textures\DAZ\Characters\MilWom\V4\V4SmplLimbsM.jpg
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specular
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filmwidth
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roughness
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filmindex
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3_SkinForearm
opacity
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index
type=float, value=0.0
normal
type=floattexture, value=0.0
bump
power
type=floattexture, value=0.0500000007451
invert
type=bool, value=0
scale
type=float2, value=[1.0, 1.0]
gamma
type=float, value=1.0
type=image, value=C:\Program Files\Smith Micro\Poser Pro 2014\Runtime\textures\DAZ\Characters\MilWom\V4\V4SmplLimbsM.jpg
smooth
type=bool, value=1
diffuse
texture2
type=RGBspectrum, value=[0.679542064666748, 0.9559729695320129, 0.9559729695320129]
texture1
power
type=floattexture, value=1.0
invert
type=bool, value=0
scale
type=float2, value=[1.0, 1.0]
gamma
type=float, value=2.20000004768
type=image, value=C:\Program Files\Smith Micro\Poser Pro 2014\Runtime\textures\DAZ\Characters\MilWom\V4\V4SmplLimbsM.jpg
type=multiply
specular
type=RGBspectrum, value=[0.0, 0.02500000037252903, 0.05000000074505806]
filmwidth
type=floattexture, value=1.0
roughness
type=floattexture, value=0.5
filmindex
type=float, value=1.45000004768
type=glossy
type=mesh
emitterprop_Light 3
Preview
opacity
type=floattexture, value=1.0
normal
type=floattexture, value=0.0
transmission
type=unknown
smooth
type=bool, value=1
emission
efficiency or texture
type=RGBspectrum, value=[1.0, 1.0, 1.0]
power
type=float, value=280.994903564
sampling_rate
type=float, value=1.0
distribution
type=floattexture, value=1.0
orientation
type=float3, value=[0.0, 0.0, 0.0]
type=texture emission
diffuse
type=RGBspectrum, value=[0.699999988079071, 0.699999988079071, 0.699999988079071]
bump
type=floattexture, value=0.0
matte
type=bool, value=0
medium
absorption
type=floattexture, value=0.0
priority
type=unknown
scale
type=float, value=100.0
type=absorption
type=diffuse
type=mesh
Top_Sexy Nightwear II
TopBase
opacity
power
type=floattexture, value=1.0
invert
type=bool, value=0
scale
type=float2, value=[1.0, 1.0]
gamma
type=float, value=1.0
Traceback (most recent call last):
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\SetupForm.py", line 1685, in MenuSelectionCb
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\UiManager.py", line 3104, in printDictionary
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\UiManager.py", line 3104, in printDictionary
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\UiManager.py", line 3104, in printDictionary
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\UiManager.py", line 3103, in printDictionary
File "<string>", line 9, in write
File "C:\Program Files\Smith Micro\Poser Pro 2014\Runtime\Python\lib\re.py", line 162, in subn
return _compile(pattern, flags).subn(repl, string, count)
UnicodeDecodeError: 'utf8' codec can't decode byte 0xea in position 75: invalid continuation byte

Re: OctaneRender® for Poser (Windows) - build 1.20a [STABLE]

Posted: Thu Aug 22, 2013 11:14 pm
by face_off
Sorry to be so late to send you the files

For Roxie with hair, the render is OK. Do your realy need the PZ3 file with is casual Rosie by defaut ?.

I did a simple scene with a Sarsa clothe, and didn't open the texture tree. (text and image 1)

The save info 2 is defaut Victoria 4 with the sexy nightwear 2 by 3 D age and texture tree expanded.

The main pb is that I can't have the cloth to appear correctly in the material tree and they can't be textured.

It works with the 1.13 version !!
Some clothes are OK (few) props are often OK . I saw that RGUS can texture Tipol's fairy dress, but I can't.
Hi

It looks like there is probably a "special" character in the material or figure/prop name, or an illegal texture filename. Would it be possible to send me just the pz3 of a scene with just the SacredSkirt
figure/prop loaded? Email to paul at physicalc-software dot com, and I should be able to rectify the problem quickly. Looks like "Top_Sexy Nightwear II" has the same issue.

Paul

Re: OctaneRender® for Poser (Windows) - build 1.20a [STABLE]

Posted: Sun Oct 06, 2013 9:36 am
by denver2
Why after installing the update (build 1.20a [STABLE])dynamic hair render so bad as before? Why nothing has changed? (my step - i deinstal old version plugin, and instal new version, but render not change)

Re: OctaneRender® for Poser (Windows) - build 1.20a [STABLE]

Posted: Mon Oct 07, 2013 11:28 am
by denver2
I hope you find a solution. Because if in octane will not function dynamic hair, plugin is useless for 80 percent. program Poser is designed to work with the characters - people and animals. These characters are nonsensical without hair. And your plugin does not work fully with the hair. I hope for a speedy decision. thank you

Re: OctaneRender® for Poser (Windows) - build 1.20a [STABLE]

Posted: Mon Oct 07, 2013 11:50 am
by face_off
Denver2 - Could I request that you only post issues in one thread pls?

Thanks

Paul

Re: OctaneRender® for Poser (Windows) - build 1.20a [STABLE]

Posted: Thu Oct 24, 2013 7:28 pm
by KleanZlate
denver2 wrote:I hope you find a solution. Because if in octane will not function dynamic hair, plugin is useless for 80 percent. program Poser is designed to work with the characters - people and animals. These characters are nonsensical without hair. And your plugin does not work fully with the hair. I hope for a speedy decision. thank you
Erm, I've used Poser since version 4. Dynamic hair was introduced in version 5 and I've used it maybe 1 percent of the time, probably not even that much. The hair room is rubbish and the Octane plugin won't fix that.

Re: OctaneRender® for Poser (Windows) - build 1.20a [STABLE]

Posted: Wed Oct 30, 2013 1:47 pm
by Pandarr
KleanZlate wrote:Erm, I've used Poser since version 4. Dynamic hair was introduced in version 5 and I've used it maybe 1 percent of the time, probably not even that much. The hair room is rubbish and the Octane plugin won't fix that.
Agreed. Everybody I've talked to doesn't even bother with the hair room. Guess we're all part of the 20%. :D

Re: OctaneRender® for Poser (Windows) - build 1.20a [STABLE]

Posted: Thu Oct 31, 2013 2:39 am
by Krew
Count me as part of the 20% too. :D