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Re: OctaneRender® for 3ds max® v1.0 beta 2.58e[TEST]

Posted: Mon Jun 18, 2012 3:00 pm
by nildoe
JJTTBB what max version u using? max 11 is pretty stable for us, even rendering heavy scenes on oct.

Nil

Re: OctaneRender® for 3ds max® v1.0 beta 2.58e[TEST]

Posted: Mon Jun 18, 2012 8:44 pm
by GDRS
To Karba and Gabriele.

It seems that this release for some reason draws more power from the psu.

If you remember i wrote that my second gpu fails and it makes the system freeze, on a mouse movement.

I just disconnected one Hd or one dvd rom , or blue ray or only one peripheral (anything it doesn't matter) from the system and the second gpu worked again, with no freeze at all.

Karba is the new version draws by any change more power from the system by making advance calculations or something? Or was it luck from my side and my psu is off?

By the way i changed several psu and i had the same issue. But when i removed one thing it worked again.

Best

Michael.

Re: OctaneRender® for 3ds max® v1.0 beta 2.58e[TEST]

Posted: Mon Jun 18, 2012 8:56 pm
by Karba
GDRS wrote:To Karba and Gabriele.

It seems that this release for some reason draws more power from the psu.

If you remember i wrote that my second gpu fails and it makes the system freeze, on a mouse movement.

I just disconnected one Hd or one dvd rom , or blue ray or only one peripheral (anything it doesn't matter) from the system and the second gpu worked again, with no freeze at all.

Karba is the new version draws by any change more power from the system by making advance calculations or something? Or was it luck from my side and my psu is off?

By the way i changed several psu and i had the same issue. But when i removed one thing it worked again.

Best

Michael.
Everything is possible.
I always try to do some speed optimization and may be it started to work a little bit faster and consume more power.

Re: OctaneRender® for 3ds max® v1.0 beta 2.58e[TEST]

Posted: Mon Jun 18, 2012 9:49 pm
by Karba
irrealix wrote:Karba, мне все нравится.
Глюков нет вообще, приятно работать.
Прям супер.
Спасибо!

Хочется 2 простых вещи:

1) автоматическое обновление при перемещении источника света. (возможно кто то захочет иметь возможность включать или выключать эту возможность)
т.е. я хочу в реалтайме видеть как влияет изменение положение источника

2) хоткей на octanrender viewport
1) Без инстансов это пока не возможно.
2) Я подумаю, как это сделать

Re: OctaneRender® for 3ds max® v1.0 beta 2.58e[TEST]

Posted: Mon Jun 18, 2012 10:30 pm
by acc24ex
trying out the 2013 version... there is chinese writing under info chanel render kernel, when choosing Channel type, or it looks like chinese..

Re: OctaneRender® for 3ds max® v1.0 beta 2.58e[TEST]

Posted: Mon Jun 18, 2012 10:32 pm
by Karba
acc24ex wrote:trying out the 2013 version... there is chinese writing under info chanel render kernel, when choosing Channel type, or it looks like chinese..
Fixed. Wait for a new release.

Re: OctaneRender® for 3ds max® v1.0 beta 2.58e[TEST]

Posted: Tue Jun 19, 2012 5:23 am
by JJTTBB
nildoe wrote:JJTTBB what max version u using? max 11 is pretty stable for us, even rendering heavy scenes on oct.

Nil
Max Design 2012 64bit / Win7

Re: OctaneRender® for 3ds max® v1.0 beta 2.58e[TEST]

Posted: Tue Jun 19, 2012 7:22 am
by gabrielefx
GDRS wrote:To Karba and Gabriele.

It seems that this release for some reason draws more power from the psu.

If you remember i wrote that my second gpu fails and it makes the system freeze, on a mouse movement.

I just disconnected one Hd or one dvd rom , or blue ray or only one peripheral (anything it doesn't matter) from the system and the second gpu worked again, with no freeze at all.

Karba is the new version draws by any change more power from the system by making advance calculations or something? Or was it luck from my side and my psu is off?

By the way i changed several psu and i had the same issue. But when i removed one thing it worked again.

Best

Michael.
got you several 1500W psus?
In my machines I have 4x580 3Gb, 4 ssd hd 128Gb, 24Gb, processor, 1 bd powered by one Enermax. You tried with Enermax? I think you got some faulty peripheral.
PT eats more power but is not significant.

Re: OctaneRender® for 3ds max® v1.0 beta 2.58e[TEST]

Posted: Tue Jun 19, 2012 10:49 am
by irrealix
Karba wrote:
irrealix wrote:
2) хоткей на octanrender viewport
1) Без инстансов это пока не возможно.
2) Я подумаю, как это сделать

Ок. по первому пункту. хоткей на кнопку рефреш и я буду счастлив))

Re: OctaneRender® for 3ds max® v1.0 beta 2.58e[TEST]

Posted: Tue Jun 19, 2012 10:38 pm
by petermax
gabrielefx wrote:
GDRS wrote:To Karba and Gabriele.

It seems that this release for some reason draws more power from the psu.

If you remember i wrote that my second gpu fails and it makes the system freeze, on a mouse movement.

I just disconnected one Hd or one dvd rom , or blue ray or only one peripheral (anything it doesn't matter) from the system and the second gpu worked again, with no freeze at all.

Karba is the new version draws by any change more power from the system by making advance calculations or something? Or was it luck from my side and my psu is off?

By the way i changed several psu and i had the same issue. But when i removed one thing it worked again.

Best

Michael.
got you several 1500W psus?
In my machines I have 4x580 3Gb, 4 ssd hd 128Gb, 24Gb, processor, 1 bd powered by one Enermax. You tried with Enermax? I think you got some faulty peripheral.
PT eats more power but is not significant.
you got all this in one case?? do you have 2 x 1500 psu's in there?