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Re: Beta 2.2 RC1: 3Ds Max plugin testing thread

Posted: Sun May 16, 2010 9:36 pm
by kilaD
n1k, im looking into it now, it may be you found a bug:)

Re: Beta 2.2 RC1: 3Ds Max plugin testing thread

Posted: Sun May 16, 2010 9:44 pm
by justix
kilaD wrote:justix: You must move all the files, not only octane.exe. Copy the folder instead
I did re-install Octane directly to C:\ but the first test from it worked now it does not anymore, tried to install octane again 2 times and back to the original installation path and even if I try to load an obj it stop with this error...getting on my T..s :evil:

edit: Found that for unknown reason 3dMax2010 did kidnap the opengl driver..I believe, as I tried again without Max being open and it worked again...... :?:

still can't use the latest 0.22 RC1 as it is full of artifacts..waiting for a fix from Radiant

Re: Beta 2.2 RC1: 3Ds Max plugin testing thread

Posted: Sun May 16, 2010 10:06 pm
by kilaD
Are you using opengl in max? dx is 10x faster

Re: Beta 2.2 RC1: 3Ds Max plugin testing thread

Posted: Mon May 17, 2010 6:33 am
by justix
kilaD wrote:Are you using opengl in max? dx is 10x faster
I think I checked it out already and it was DX but I will check again just to be on the safe side

Re: Beta 2.2 RC1: 3Ds Max plugin testing thread

Posted: Mon May 17, 2010 3:29 pm
by justix
Any plans to export vray lights and materials?

Re: Beta 2.2 RC1: 3Ds Max plugin testing thread

Posted: Mon May 17, 2010 4:43 pm
by Proupin
justix wrote:Any plans to export vray lights and materials?
Vray material conversion would be great!

EDIT: as I mentioned somewhere before, here you can find a free max script that converts materials from different rendering engines (Vray, MR, Maxwell, Scanline...) Perhaps it could be used as a foundation for a built-in conversion feat., or just added as part of the workflow, since it's free?

Re: Beta 2.2 RC1: 3Ds Max plugin testing thread

Posted: Mon May 17, 2010 8:09 pm
by n1k
Hi kilaD:)

Did you manage to find out is it a bug in script or I'm doing something wrong? :)

Cheers,
n1k

Re: Beta 2.2 RC1: 3Ds Max plugin testing thread

Posted: Mon May 17, 2010 8:27 pm
by justix
Proupin wrote:
justix wrote:Any plans to export vray lights and materials?
Vray material conversion would be great!

EDIT: as I mentioned somewhere before, here you can find a free max script that converts materials from different rendering engines (Vray, MR, Maxwell, Scanline...) Perhaps it could be used as a foundation for a built-in conversion feat., or just added as part of the workflow, since it's free?
I was aware of this since early release but I don't think it convert vray lights properly if not at all, maybe i'm doing something wrong but I think that Octane does not handle Light Portal and MTL yet...or is it double dutch?

Re: Beta 2.2 RC1: 3Ds Max plugin testing thread

Posted: Mon May 17, 2010 8:29 pm
by [gk]
I have already started on a material converter and a octane mat lib combined.

Octane doesnt suport anything but a direct light, the script can be altered to accept vray, brazil, any specific light as well ofcourse.

Re: Beta 2.2 RC1: 3Ds Max plugin testing thread

Posted: Mon May 17, 2010 9:26 pm
by kilaD
justix wrote:Any plans to export vray lights and materials?
When arealights etc are implemented in Octane, yes

I'll look into vraymaterial conversion, shouldn't be that hard to implement

edit: ah didnt see your post Mads. I forgot pressing submit an hour ago :)