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Re: Version 2.10.0 - TEST1 - fixed (01.10.14)

Posted: Wed Oct 01, 2014 9:09 pm
by momade
discovered a small naming-bug.
in rendersettings its called 'glossy depth' in octane settings its called 'specular depth'. i guess its the old 'max depth' setting right?

added a screenshot.

Re: Version 2.10.0 - TEST1 - fixed (01.10.14)

Posted: Thu Oct 02, 2014 6:11 am
by Kemanjo
Hello, Ahmet.

In one of my projects i have strange problem, that didnt see before.
When i just open file in Cinema, Octane starts to do some job, that i dont understand. And its not a generating material preview. That job slows down whole system, and i have lags in windows gui

Log file in attach.

Re: Version 2.10.0 - TEST1 - fixed (01.10.14)

Posted: Thu Oct 02, 2014 10:34 am
by momade
keep_invironment checkbox doesnt seem to work in octane live viewer settings..

Re: Version 2.10.0 - TEST1 - fixed (01.10.14)

Posted: Thu Oct 02, 2014 11:22 am
by aoktar
Kemanjo wrote:Hello, Ahmet.

In one of my projects i have strange problem, that didnt see before.
When i just open file in Cinema, Octane starts to do some job, that i dont understand. And its not a generating material preview. That job slows down whole system, and i have lags in windows gui

Log file in attach.
this is a output from mixmateril. Which cannot generate opengl previews. Do you have mix material on these scenes?

Re: Version 2.10.0 - TEST1 - fixed (01.10.14)

Posted: Thu Oct 02, 2014 11:28 am
by aoktar
momade wrote:keep_invironment checkbox doesnt seem to work in octane live viewer settings..
thanks, will check all reports

Re: Version 2.10.0 - TEST1 - fixed (01.10.14)

Posted: Thu Oct 02, 2014 8:42 pm
by Method
It is incredibly fast. Excellent!
Just got a strange problem. Sometimes renders extremely slowly.
The same project, the same frame:
4 seconds or 59 seconds. Video starts looking into empty space, so 4 seconds correspond to reality. This is a rendering of the Earth with high resolution textures. The video card uses about 97% of VRAM.
This problem sometimes disappears after some time passing through animation in Live Viewer, then the rendering gets going at full speed.

strange...

Re: Version 2.10.0 - TEST1 - fixed (01.10.14)

Posted: Thu Oct 02, 2014 8:51 pm
by aoktar
Method wrote:It is incredibly fast. Excellent!
Just got a strange problem. Sometimes renders extremely slowly.
The same project, the same frame:
4 seconds or 59 seconds. Video starts looking into empty space, so 4 seconds correspond to reality. This is a rendering of the Earth with high resolution textures. The video card uses about 97% of VRAM.
This problem sometimes disappears after some time passing through animation in Live Viewer, then the rendering gets going at full speed.

strange...
Nice to hear. Try to use lower vram. It should be reason of slowdowns.

Re: Version 2.10.0 - TEST1 - fixed (01.10.14)

Posted: Thu Oct 02, 2014 9:30 pm
by Method
Thank you. It's possible, but can not reduce textures. This is the maximum balance that I have reached, I had a nice result. :) I use GTX 780 3GB VRAM

Re: Version 2.10.0 - TEST1 - fixed (01.10.14)

Posted: Fri Oct 03, 2014 4:30 am
by cyartist
Same here

keep environment does not seem to work now.

Re: Version 2.10.0 - TEST1 - fixed (01.10.14)

Posted: Fri Oct 03, 2014 10:35 pm
by _Fertig
Great that we finally have passes =)

Is anyone else experiencing c4d stalls when trying to stop a render in the picture viewer? It's only happening with the passes switched on.