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Re: OctaneRender® for 3ds max® v2.0a
Posted: Thu Jun 26, 2014 11:17 pm
by Karba
DIO wrote:Displacement isn´t working in the mix material.
It works in the displacement slot directly in the mix material, but there is no effect when mixing materials
which have displacement on their own.
Also it doesn´t work putting a mix texture blending or masking with two displacement-maps into the displacement slot of a material.
No effect at all.
There is nothing we can do. These are displacement limitations.
Re: OctaneRender® for 3ds max® v2.0a
Posted: Fri Jun 27, 2014 2:33 pm
by bicket
Hi karba
I found a bug with blackbody emmission : power change when movable proxy is enable or not.
Re: OctaneRender® for 3ds max® v2.0a
Posted: Thu Sep 11, 2014 3:52 pm
by perro_abombao
nildoe wrote:I Upgraded my licenses to 2.0, and now everytime i open the material browser to select a map/material im getting a plugin error "Missing Dlls Filename: octane3dsmax.dlr Class: SuperClass: 0xC10" , like octane is not properly installed..but after i click "Open" it seems to show all the materials and maps
win7 sp1 max14 sp3
Edit: Important to say that it happens only once per max session...
Hi nildoe!!
you correct this issue? I have the same problem now...
Re: OctaneRender® for 3ds max® v2.0a
Posted: Tue Sep 16, 2014 2:34 pm
by nehale
Where can i find the demo of version 2
Re: OctaneRender® for 3ds max® v2.0a
Posted: Thu Mar 26, 2015 3:26 pm
by spillstudios
any news for axyz anima material conversation? Its something I really need, if I have to switch to vray to render crowds it defeats the purpose.