Page 7 of 14

Re: OctaneRender™ for LightWave™ 2.0 preview

Posted: Mon Apr 21, 2014 10:55 pm
by juanjgon
New 2.0 feature: Perspective Correction parameter in the thinLens camera. Perspective correction keeps vertical lines parallel.

-Juanjo

Re: OctaneRender™ for LightWave™ 2.0 preview

Posted: Tue Apr 22, 2014 7:54 am
by marchermitte
Wow! So many new and essential features! Now the question is: What's the time span for the 2.0 release?
Thank you for your work, this is awsome!

Re: OctaneRender™ for LightWave™ 2.0 preview

Posted: Tue Apr 22, 2014 9:06 am
by BorisGoreta
This is like using lens shift y with camera pitch set at 0 ?

Re: OctaneRender™ for LightWave™ 2.0 preview

Posted: Tue Apr 22, 2014 3:29 pm
by juanjgon
BorisGoreta wrote:This is like using lens shift y with camera pitch set at 0 ?
Yes, something like that, but only with one switch to enable it.

-Juanjo

Re: OctaneRender™ for LightWave™ 2.0 preview

Posted: Tue Apr 22, 2014 3:29 pm
by juanjgon
New 2.0 feature: Rounded edges.

-Juanjo

Re: OctaneRender™ for LightWave™ 2.0 preview

Posted: Tue Apr 22, 2014 5:16 pm
by gordonrobb
I meant to ask this here, rather on that the thread on Newtek. Do you think the artefacts on the corners will go?

Re: OctaneRender™ for LightWave™ 2.0 preview

Posted: Tue Apr 22, 2014 5:19 pm
by juanjgon
gordonrobb wrote:I meant to ask this here, rather on that the thread on Newtek. Do you think the artefacts on the corners will go?
I am not sure, I think that this is an issue of the Octane algorithm, but we should test it in Standalone also to see how it works.

-Juanjo

Re: OctaneRender™ for LightWave™ 2.0 preview

Posted: Tue Apr 22, 2014 5:54 pm
by geo_n
Excellent update Juan. I'm also evaluating modo octane version. A reason to upgrade modo at work.

"An update on OctaneRender for Modo version 2....Displacement, Hair, Random Color Texture, IBL + Daylight and Ambient Occlusion pass are all done. Object Motion Blur is done of individual meshes, but not yet mesh instances or replicators. Render Region and Network Rendering will hopefully be done in the next week. Network Rendering is fantastic - use the GPU's on the other PC's on your network to contribute to the current render inside Modo. For small to medium sized scene, this can even be done over Wifi - - but for sending large scenes to slave PC's you'll want a faster wired connection."


So it seems network rendering is already working. Wonder if what was mentioned for modo is not applicable to lw since modo has distributed rendering while lightwave has traditional network rendering with lwsn. Network rendering is a huge feature for me personally since it is easier to update my render nodes with gfx cards rather than buy new main workstation with multiple pci-e.

Re: OctaneRender™ for LightWave™ 2.0 preview

Posted: Tue Apr 22, 2014 6:02 pm
by juanjgon
geo_n wrote:Excellent update Juan. I'm also evaluating modo octane version. A reason to upgrade modo at work.

"An update on OctaneRender for Modo version 2....Displacement, Hair, Random Color Texture, IBL + Daylight and Ambient Occlusion pass are all done. Object Motion Blur is done of individual meshes, but not yet mesh instances or replicators. Render Region and Network Rendering will hopefully be done in the next week. Network Rendering is fantastic - use the GPU's on the other PC's on your network to contribute to the current render inside Modo. For small to medium sized scene, this can even be done over Wifi - - but for sending large scenes to slave PC's you'll want a faster wired connection."


So it seems network rendering is already working. Wonder if what was mentioned for modo is not applicable to lw since modo has distributed rendering while lightwave has traditional network rendering with lwsn. Network rendering is a huge feature for me personally since it is easier to update my render nodes with gfx cards rather than buy new main workstation with multiple pci-e.
The Lightwave plugin is going to support also the native Octane network rendering, like all the other plugins and the Standalone.

-Juanjo

Re: OctaneRender™ for LightWave™ 2.0 preview

Posted: Tue Apr 22, 2014 8:19 pm
by gristle
juanjgon wrote:
gordonrobb wrote:I meant to ask this here, rather on that the thread on Newtek. Do you think the artefacts on the corners will go?
I am not sure, I think that this is an issue of the Octane algorithm, but we should test it in Standalone also to see how it works.

-Juanjo
Looking good Junajo,

On the gold object, the vertical radii do not look tangent to the surrounding surfaces. Maybe nothing of course apart from my eyes :)

How is the radius size actually set? Unit or percentage? Is it global or per material?

Cheers,
Andrew.

Edit - Just saw your post on the LW forums. It is per surface and percentage based... % of object scale?