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Re: OctaneRender® for 3ds max® v1.22a[Test]
Posted: Fri Jan 03, 2014 11:26 am
by gabrielefx
Hi Karba,
I haven't downloaded yet the latest version but with the previous one I noticed that animating an auto illuminated object the energy changed changing its dimension.
For example I wanted to animate a laser extruding a cylinder. When the cylinder was tiny there was a great emission of light. At the animation's end when the cylinder was entirely extruded the global emission was very low.
Is it possible to unlink the energy emission from the object's dimension? (scale)
I want a constant emission enlarging or reducing the object without add a keyframe to the power.
regards
Re: OctaneRender® for 3ds max® v1.22a[Test]
Posted: Fri Jan 03, 2014 8:23 pm
by mikinik
gabrielefx, probably it is not possible. I was asking about it
http://render.otoy.com/forum/viewtopic. ... 30#p164633
Re: OctaneRender® for 3ds max® v1.22a[Test]
Posted: Fri Jan 03, 2014 8:29 pm
by bicket
Re: OctaneRender® for 3ds max® v1.22a[Test]
Posted: Fri Jan 03, 2014 9:26 pm
by mykola1985
Volumetric Lighting is working like a charm with this release!

Re: OctaneRender® for 3ds max® v1.22a[Test]
Posted: Fri Jan 03, 2014 9:46 pm
by mykola1985
as for the fume (scattering) it also renders faster! For me this release is amazing!!!

Re: OctaneRender® for 3ds max® v1.22a[Test]
Posted: Sat Jan 04, 2014 11:00 am
by gabrielefx
is possible creating a formula that reads the bounding box geometry and adapts the power.
Re: OctaneRender® for 3ds max® v1.22a[Test]
Posted: Mon Jan 06, 2014 5:44 am
by nildoe
mykola,
how did u make that fume? is it fumefx??? can octane now render fumefx????
N
Re: OctaneRender® for 3ds max® v1.22a[Test]
Posted: Mon Jan 06, 2014 5:49 am
by bcravin
Please tell me how you rendered that smoke?? I thought Octane couldn't render fumeFX
Re: OctaneRender® for 3ds max® v1.22a[Test]
Posted: Mon Jan 06, 2014 8:17 am
by boris
gabrielefx wrote:
is possible creating a formula that reads the bounding box geometry and adapts the power.
Agreed. I do not see the problem here either.
probably it's more the geometries area we are talking about and not the the bounding box.
what we want is to choose power between a total amount of Watts and a W/cm2 or similar (W/m2).
the math behind this is not THAT fancy

maybe implementing is?
Re: OctaneRender® for 3ds max® v1.22a[Test]
Posted: Mon Jan 06, 2014 2:23 pm
by mykola1985
2 Nildoe and bcravin.
Octane does not support FumeFX
As soon as I have time, I will post a small description of how to make fume work with Octane directly (without any post work like compositing)