Page 7 of 52
Re: Testing Beta 0.9x (SDK 1.20)
Posted: Tue Oct 29, 2013 11:11 pm
by aoktar
kirbyzz wrote:"Can't Read Preset File: <path to C4D R14>\plugins\c4doctanepresets.dat" > i have that message too, but everything is working fine in R15.
Still slow with many many clones and biger scenes but i will test to make a workaround over xrefs .. i will test.
Hangup in renderend with big scenes actually the same like in old versions. Smaller scenes work normal.
Currently i´m working with win 8 ... not updated to 8.1 and when i know there is i problem...many thanx for that info... i will make the update to win 8.1 later when it´s stable...
kirbyzz we should resolve this hangup problem. I'll send you test version
Re: Testing Beta 0.9x (SDK 1.20)
Posted: Wed Oct 30, 2013 3:05 am
by ASyme1
Hi Aoktar-
One thing that's always bugged me is the "Settings" toggle. It's either on or off, but white or grey don't really represent anything. What your plugin really needs is a drop down like "Color" has. This way you could lock the aspect ratio and even the exact pixel dimensions.
This would be a big improvement. Anyone else wish it had this?
Thanks
Alec
Re: Testing Beta 0.9x (SDK 1.20)
Posted: Wed Oct 30, 2013 1:10 pm
by aoktar
ASyme1 wrote:Hi Aoktar-
One thing that's always bugged me is the "Settings" toggle. It's either on or off, but white or grey don't really represent anything. What your plugin really needs is a drop down like "Color" has. This way you could lock the aspect ratio and even the exact pixel dimensions.
This would be a big improvement. Anyone else wish it had this?
Thanks
Alec
I'm trying to stay away some gui operations because of complexity of usage c4d sdk.
you can render in same resolution of render settings if you activate lock resolution button. This button improved for immediately feedback. Does'nt this work for you?
Color combobox is for quick previews of some kernel modes.
Re: Testing Beta 0.9x (SDK 1.20)
Posted: Wed Oct 30, 2013 5:12 pm
by miohn
Hi,
hmmm - trying 0.96 and it opens like this:
is that normal?
Installed es usual.
regards
Mike
Re: Testing Beta 0.9x (SDK 1.20)
Posted: Wed Oct 30, 2013 5:30 pm
by aoktar
miohn wrote:Hi,
hmmm - trying 0.96 and it opens like this:
octane_096.JPG
is that normal?
Installed es usual.
regards
Mike
yes, you can save to layouts. I'll try to change first sizes
Re: Testing Beta 0.9x (SDK 1.20)
Posted: Wed Oct 30, 2013 5:35 pm
by miohn
ahh o.k.
And it won't crash when updating next time?
But now with 0.96 I thiought there's Motionblur available!
How do I use it? Can't find anything.
regards
Mike
Re: Testing Beta 0.9x (SDK 1.20)
Posted: Wed Oct 30, 2013 5:39 pm
by SVITAdmin
Just a quick question regarding TurbulenceFD and Octane. I saw somewhere a solution to getting them to work OK on PC together, but it didn't make sense to me unfortunately and i cant find it now anyway. I'm a PC newbie, so forgive me here.
On Mac, TFD and Octane live together in perfect harmony. On PC, i just can't get it to work. We can do all our TFD work on the Macs for now, but it would be nice to get TFD running on the PCs as well since we have extra TFD licenses for them.
Re: Testing Beta 0.9x (SDK 1.20)
Posted: Wed Oct 30, 2013 5:52 pm
by aoktar
SVITAdmin wrote:Just a quick question regarding TurbulenceFD and Octane. I saw somewhere a solution to getting them to work OK on PC together, but it didn't make sense to me unfortunately and i cant find it now anyway. I'm a PC newbie, so forgive me here.
On Mac, TFD and Octane live together in perfect harmony. On PC, i just can't get it to work. We can do all our TFD work on the Macs for now, but it would be nice to get TFD running on the PCs as well since we have extra TFD licenses for them.
you should copy content of libs64 to main folder except nvapi.dll
Re: Testing Beta 0.9x (SDK 1.20)
Posted: Wed Oct 30, 2013 5:55 pm
by aoktar
miohn wrote:ahh o.k.
And it won't crash when updating next time?
But now with 0.96 I thiought there's Motionblur available!
How do I use it? Can't find anything.
regards
Mike
only put a sub-frame motion blur effect in videopost and set maxsamples to low values. divide the maxsamples count to mblur passes count.
https://vimeo.com/76825482
Re: Testing Beta 0.9x (SDK 1.20)
Posted: Wed Oct 30, 2013 5:57 pm
by SVITAdmin
aoktar wrote:SVITAdmin wrote:Just a quick question regarding TurbulenceFD and Octane. I saw somewhere a solution to getting them to work OK on PC together, but it didn't make sense to me unfortunately and i cant find it now anyway. I'm a PC newbie, so forgive me here.
On Mac, TFD and Octane live together in perfect harmony. On PC, i just can't get it to work. We can do all our TFD work on the Macs for now, but it would be nice to get TFD running on the PCs as well since we have extra TFD licenses for them.
you should copy content of libs64 to main folder
except nvapi.dll
Thanks. will try again. I didn't see the bolded part before for some reason