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Re: OctaneRender™ for Blender 1.20.1 - 1.2 beta [CURRENT]

Posted: Wed Aug 28, 2013 8:25 am
by JimStar
msciwiarski wrote:
JimStar wrote:It depends on how old is it. It should support at least cuda 2.0 to work with last Octane SDK's...
As we can find at the CUDA web site https://developer.nvidia.com/cuda-gpus my GTX580 supports Compute Capability 2.0

Cheers
Michal.
GTX580 definitely should work.

Re: OctaneRender™ for Blender 1.20.1 - 1.2 beta [CURRENT]

Posted: Wed Aug 28, 2013 8:38 am
by msciwiarski
[/quote]
GTX580 definitely should work.[/quote]

So, what should I do, to make it work ? :))) I've tried re-install, Octane Server, re-type login and pass from OctaneLive account .. etc... but it doesn't work.

cheers

Michal.

Re: OctaneRender™ for Blender 1.20.1 - 1.2 beta [CURRENT]

Posted: Wed Aug 28, 2013 8:50 am
by megacal
Hi,

I installed the server & OctaneBlender in subfolders of a folder on my desktop. Next I launched each one (the server icon is in the tray).

When I try to put in the login info, the username & password disappear if I hit "enter" (?)

After several tries, I just hit f12 to see if it would take the login, but just get
"waiting for image" and a blank screen with a small checker pattern (in Rendered mode).

I've followed the directions in the first post here as well as the User Manual, but am not
able to get it to work so far.

It seems others have had the same problem, but the advice is just to re-install until it works?

Has anyone had trouble with the login?

Could you please create a short tutorial to show the basic workflow?
Thanks. :?

10min later....after re-launching Blender, it appears to be taking the username/password, but still "waiting for image".....just using the default sphere this time, but will check the materials/lighting to see if it's the problem.

OctaneRender™ for Blender 1.20.1 - 1.2 beta [CURRENT]

Posted: Wed Aug 28, 2013 8:52 am
by JimStar
msciwiarski wrote:As we can find at the CUDA web site https://developer.nvidia.com/cuda-gpus my GTX580 supports Compute Capability 2.0

Cheers
Michal.
Can you please describe how you are trying to activate the plugin? And what messages are appearing in console?

Re: OctaneRender™ for Blender 1.20.1 - 1.2 beta [CURRENT]

Posted: Wed Aug 28, 2013 9:04 am
by msciwiarski
JimStar wrote:Can you please describe how you are trying to activate the plugin? And what messages are appearing in console?
After starting the render the “Waiting for image” message is displayed. I've tried to enter my login and pass from my OctaneLive™ account many times, but it doesn't help

Michal.

Re: OctaneRender™ for Blender 1.20.1 - 1.2 beta [CURRENT]

Posted: Wed Aug 28, 2013 9:33 am
by JimStar
JimStar wrote:Can you please describe how you are trying to activate the plugin? And what messages are appearing in console?

Re: OctaneRender™ for Blender 1.20.1 - 1.2 beta [CURRENT]

Posted: Wed Aug 28, 2013 10:07 am
by msciwiarski
JimStar wrote:Can you please describe how you are trying to activate the plugin? And what messages are appearing in console?
Can you explain what you mean "activate the plugin" ??

After the installation process, described in Blender Plugin Manual I'm trying to put in login&password information and then switch the Blender Viewport Shadning as Rendered the “Waiting for image” message is displayed in VeiwPort. I don't know what messages are appearing in console, because I'm away from home right now. I can check this a little bit later.

best regards.

Michal

Re: OctaneRender™ for Blender 1.20.1 - 1.2 beta [CURRENT]

Posted: Wed Aug 28, 2013 10:58 am
by Aenima
I think JimStar means start BlenderOctane from the commandline.

From Windows Online FAQ

"Open the Command Prompt window by clicking the Start button Picture of the Start button. In the search box, type Command Prompt, and then, in the list of results, click Command Prompt."

"To view a list of common commands, type help at the command prompt, and then press Enter."

You only need the cd command in these case.

If Blender runs try to activate the plugin and render. Switch back to Command and copy here the content of the window.

And. Try to describe step by step what you do how you try to activate plugin.

Re: OctaneRender™ for Blender 1.20.1 - 1.2 beta [CURRENT]

Posted: Wed Aug 28, 2013 2:44 pm
by tungerz
@ msciwiarski
I've tried to enter my login and pass from my OctaneLive™ account many times, but it doesn't help
When you log into your otoy user settings,to look for your OctaneLive account information,
You do see two usernames and passwords?
1) for your standalone version of OctaneRender (wrong one)
2) for integrated plugin for Blender (Use this one)

@ megacal
When I try to put in the login info, the username & password disappear if I hit "enter"
I had the same problem, for me...
It was that I was entering my octaneLive account password = (wrong)
(Even though I did try to reinstall the octane server, it was the wrong info I was entering)
as posted above, I had to enter my info for the integrated plugin for Blender.
You also have to be connected to the internet, it is only a 1 time gig to set it up, after you enter it and it is accepted, it will be blank, and you don't have to enter this info anymore.

To toggle blenders console...
Go to the top left toolbar under Window- click the "toggle system console"

Cheers,
~Tung

Re: OctaneRender™ for Blender 1.20.1 - 1.2 beta [CURRENT]

Posted: Wed Aug 28, 2013 5:39 pm
by myclay
Stereorendering with 0 saturation.png
I wanted an unsaturated image with stereo in it and the 0 Saturation is killing the Stereo.
Could there be a check option to let the Stereo ignore the changes of the response type and other settings within the camera?