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Re: Beta 0.3.4 released (Actual version)

Posted: Fri Mar 29, 2013 9:17 pm
by indexofrefraction
hi aoktar, finally i got some time to play a bit with 0.34 now...

1. first thing i experienced is that i couldnt really convert materials from vray
complex channels (layer shaders etc) in diffuse for example seem to get lost completely on conversion
a small thing is all material name get a oct_ at the beginning of the name...
with smaller previews you see only oct_, oct_, oct_ etc, and its not possible to tell the name.
maybe using _oct at the end of the name would be better?

2. i think i read you must use the octane imageTexture "node" when you want to use an image texture?
inside this node i can select a texture, but it is not using the standard c4d dialog for it.
so i cant use a psd file and select a certain psd-layer for example.
and i cant use complex layer shaders (any c4d shaders)
it would be really nice to get that functionality! (so the above conversion would be possible, too)

3. as said before it would be nice to be able to use standard c4d material preview scenes.
i often use different previews. sphere for metal for example, plane for decals/logos, rounded cube for texured materials like wood etc.
maybe it would need custom ones for octane... it would be just nice that its possible to modifiy them by the user (use different preview objects)
(low priority of course)

4. an idea.. if u used high resolution textures for another renderer for example... wouldnt it be nice
to have an internal texture size output limit, an optional downscaling before the texture is transferred to the gpu?
so you wouldnt have to optimize/downscale your textures. this could be global, per material or per texture node.
it would need to be right before sending it to the gpu (after processing c4d layer shaders etc)
just an idea.

5. i stopped trying (for today) after i got cuda errors and had to kill c4d (because of repeated error dialogs
that didnt stop) but i had problems anyway with c4d stability

still.. i was able to produce some nice results.... i hope u stay on the project and make this a success! :)

Re: Beta 0.3.4 released (Actual version)

Posted: Fri Mar 29, 2013 10:58 pm
by aoktar
indexofrefraction wrote:hi aoktar, finally i got some time to play a bit with 0.34 now...

1. first thing i experienced is that i couldnt really convert materials from vray
complex channels (layer shaders etc) in diffuse for example seem to get lost completely on conversion
a small thing is all material name get a oct_ at the beginning of the name...
with smaller previews you see only oct_, oct_, oct_ etc, and its not possible to tell the name.
maybe using _oct at the end of the name would be better?

2. i think i read you must use the octane imageTexture "node" when you want to use an image texture?
inside this node i can select a texture, but it is not using the standard c4d dialog for it.
so i cant use a psd file and select a certain psd-layer for example.
and i cant use complex layer shaders (any c4d shaders)
it would be really nice to get that functionality! (so the above conversion would be possible, too)

3. as said before it would be nice to be able to use standard c4d material preview scenes.
i often use different previews. sphere for metal for example, plane for decals/logos, rounded cube for texured materials like wood etc.
maybe it would need custom ones for octane... it would be just nice that its possible to modifiy them by the user (use different preview objects)
(low priority of course)

4. an idea.. if u used high resolution textures for another renderer for example... wouldnt it be nice
to have an internal texture size output limit, an optional downscaling before the texture is transferred to the gpu?
so you wouldnt have to optimize/downscale your textures. this could be global, per material or per texture node.
it would need to be right before sending it to the gpu (after processing c4d layer shaders etc)
just an idea.

5. i stopped trying (for today) after i got cuda errors and had to kill c4d (because of repeated error dialogs
that didnt stop) but i had problems anyway with c4d stability

still.. i was able to produce some nice results.... i hope u stay on the project and make this a success! :)
please stay which is confortable for you. I'll do it more options on converting. Converter do simple converting this moment. Not layered shader convertions. Some things has not exact same nodes.
i'm checking everything you have noted.

Re: Beta 0.3.4 released (Actual version)

Posted: Sat Mar 30, 2013 4:47 am
by smilinmike
C4D r14 crashes on startup with plugin v0.3.4 installed. Is this a problem with the latest version? This is running on Windows 7 64 bit OS. Can you send previous version to test?

Thanks,

Michael Stafford

Re: Beta 0.3.4 released (Actual version)

Posted: Sat Mar 30, 2013 4:57 am
by smilinmike
OK, I guess I should read the manual next time. I copied the files from LIBS64 to the main C4D directory and I'm able to lauch C4D now.

-mgs:)

Re: Beta 0.3.4 released (Actual version)

Posted: Sat Mar 30, 2013 5:18 am
by aoktar
smilinmike wrote:OK, I guess I should read the manual next time. I copied the files from LIBS64 to the main C4D directory and I'm able to lauch C4D now.

-mgs:)
nice:) need to run C4D first time as admin for copying files.

Re: Beta 0.3.4 released (Actual version)

Posted: Sat Mar 30, 2013 1:48 pm
by Silverwing
@ aoktar:

Thank you so much for your detailed and fast reply. I am really exited to hear that you have planned to implement a lot (if not all) of my suggestions ;-) This is really amazing!

I know that programming such things isn´t as easy and you are really fast in developing those things! So again my appreciation for you´r great work so far and that you are listening to the suggestions of the community!

Overall huge thanks to the whole Octane team for the fast and great developments. This is the fastest growing software I ever owned.

THanks and happy Easter!

Cheers,
Silverwing

Re: Beta 0.3.4 released (Actual version)

Posted: Mon Apr 01, 2013 1:05 am
by nehale
After playing with it for awhile, i wanted to know if its possible to ad the right click on the spinner to reset to default settings in the octane render settings window and also if its possible to enable ctrl-z if i change a setting in the render settings and want to undo it

Re: Beta 0.3.4 released (Actual version)

Posted: Mon Apr 01, 2013 1:36 am
by aoktar
nehale wrote:After playing with it for awhile, i wanted to know if its possible to ad the right click on the spinner to reset to default settings in the octane render settings window and also if its possible to enable ctrl-z if i change a setting in the render settings and want to undo it
not yet, for next releases. Congrats also

Re: Beta 0.3.4 released (Actual version)

Posted: Mon Apr 01, 2013 9:08 am
by Faustik
aoktar wrote:
smilinmike wrote:OK, I guess I should read the manual next time. I copied the files from LIBS64 to the main C4D directory and I'm able to lauch C4D now.

-mgs:)
nice:) need to run C4D first time as admin for copying files.
Hi guys, i'm still having problems when start the Octane live preview, on some scenes. My steps were:
1.decompress and copy c4dOctane folder to C4D/plugins directory
2. copy those 3 files from Libs64 to the main C4D directory
3. start C4D as an admin.
4. activate plugin
5. restart C4D as admin

Is that right??

..finally what happens to me is, that I can launch the Octane live window..there appears READY, but at the moment of pushing the button start or refresh, it gets stuck and the only possibility is to force closing cinema.

Many thanks.!!!
Faust

Re: Beta 0.3.4 released (Actual version)

Posted: Mon Apr 01, 2013 12:14 pm
by aoktar
Faustik wrote:
aoktar wrote:
smilinmike wrote:OK, I guess I should read the manual next time. I copied the files from LIBS64 to the main C4D directory and I'm able to lauch C4D now.

-mgs:)
nice:) need to run C4D first time as admin for copying files.
Hi guys, i'm still having problems when start the Octane live preview, on some scenes. My steps were:
1.decompress and copy c4dOctane folder to C4D/plugins directory
2. copy those 3 files from Libs64 to the main C4D directory
3. start C4D as an admin.
4. activate plugin
5. restart C4D as admin

Is that right??

..finally what happens to me is, that I can launch the Octane live window..there appears READY, but at the moment of pushing the button start or refresh, it gets stuck and the only possibility is to force closing cinema.

Many thanks.!!!
Faust
admin is required only for first install to allow copy operation of system files.
which scenes is caused stuck? Sample scenes or new scenes?