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Re: OctaneRender® for Maya® v1.02b beta [CURRENT]

Posted: Mon Feb 25, 2013 3:09 am
by p3taoctane
// Error: Octane: Error mesh export. Octane render stopped.
Verbose is on but render log only had this in it.
Maya Message Log starting Sunday, February 24, 2013

If I export the OBJ out the standalone can bring it in fine and render it OK

Script Editor had:

# mental ray for Maya 2013
// Mental ray for Maya: using startup file C:/Program Files/Autodesk/Maya2013/mentalray//maya.rayrc.
# mental ray for Maya: setup
# mental ray for Maya: initialize
# mental ray for Maya: register extensions
// mental ray Node Factory: loaded
# mental ray for Maya: successfully registered
# mental ray for Maya: loading startup file: C:/Program Files/Autodesk/Maya2013/mentalray//maya.rayrc
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/abcimport.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/abcimport.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/AdskShaderSDKWrappers.mi
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/architectural.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/architectural.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/base.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/base.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/builtin_bsdf.mi
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/contour.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/contour.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/paint.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/paint.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/physics.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/physics.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/production.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/production.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/ptex.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/ptex.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/subsurface.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/subsurface.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/surfaceSampler.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/surfaceSampler.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/userdata.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/userdata.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/useribl.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/useribl.dll
// generating Maya nodes...
mMaya initiated.
file -f -new;
// untitled //
commandPort -securityWarning -name commandportDefault;
updateRendererUI;
// Initializing V-Ray for Maya

updateRendererUI;
C:\Users\peta\Documents\maya\2013-x64\plug-ins\MGLToolsPckgs
C:\Users\peta\Documents\maya\2013-x64\plug-ins\
C:\Users\peta\Documents\maya\2013-x64\plug-ins\\MGLToolsPckgs\ePMV\images\icons\
ePMV
('getUIClass ', 'maya')
no glActiveTextue
('getUIClass ', 'maya')
('getUIClass ', 'maya')
helper in Ingredient is None
int kPlugin
updateRendererUI;
file -f -options "v=0;" -typ "mayaBinary" -o "F:/UCSB_WORK_BY_YEAR/UCSB_2013/13_13_STAGE_Web/Stage_Animated_OCTANE_XII_MB.mb";addRecentFile("F:/UCSB_WORK_BY_YEAR/UCSB_2013/13_13_STAGE_Web/Stage_Animated_OCTANE_XII_MB.mb", "mayaBinary");
requires "Mayatomr" "2013.0 - 3.10.1.4 ";
requires "OctanePlugin" "v1.02b beta";
# Octane data types are registered...
# Octane nodes are registered...
# Octane settings store is registered...
# Octane settings instance is created...
# Octane camera is registered...
# Octane tool shelf commands are registered...
# Octane scene translator is registered...
# Starting Octane engine...
# Octane plugin is activated.
# Octane materials LiveDB swatches refresh started...
updateRendererUI;
# Octane UI is registered...
# ...done in 0 min. 5 sec.
requires "vrayformaya" "2.30.01";
requires "stereoCamera" "10.0";
requires "maxwell" "2.6.23";
# Error: line 1: RuntimeError: file <maya console> line 1: Plug-in, "maxwell.mll", was not found on MAYA_PLUG_IN_PATH. #
requires "wireData" "3.0";
# Error: line 1: RuntimeError: file <maya console> line 1: Plug-in, "wireData.mll", was not found on MAYA_PLUG_IN_PATH. #
requires "AM_Glossy_30" "3.0";
# Error: line 1: RuntimeError: file <maya console> line 1: Plug-in, "AM_Glossy_30.mll", was not found on MAYA_PLUG_IN_PATH. #
requires "MayaMan_m4" "1.0.1";
# Error: line 1: RuntimeError: file <maya console> line 1: Plug-in, "MayaMan_m4.mll", was not found on MAYA_PLUG_IN_PATH. #
// Warning: line 0: Unrecognized node type for node 'maxwellRenderOptions'; preserving node information during this session. //
// Warning: line 0: Unrecognized node type for node 'leoinmaya8_maxwellRenderOptions'; preserving node information during this session. //
// Warning: line 0: Unrecognized node type for node 'STAGE3D_maxwellRenderOptions'; preserving node information during this session. //
// Warning: line 0: Unrecognized node type for node 'VetruvianStrippedCombined_MB_maxwellRenderOptions'; preserving node information during this session. //
// Warning: line 0: Unrecognized node type for node 'TextOnly_maxwellRenderOptions'; preserving node information during this session. //
// File read in 6 seconds.
// Warning: file: C:/Program Files/Autodesk/Maya2013/scripts/others/hyperShadePanel.mel line 6848: The currently active tab is not a scene tab. This icon size change operation is not implemented for this tab. //
select -r FBX_to_MB:curtain_right ;
setAttr Occ.precompTemplate -type "string" "";
setAttr color.precompTemplate -type "string" "";
//
// Octane: starting render, frame 36...
// Octane: Scene scale factor: 1
// 0:00 Device "1: GeForce GTX 680 (compute model 3.0)" is ENABLED
// 0:00 Device "2: GeForce GTX 680 (compute model 3.0)" is DISABLED
// 0:00 Device "3: GeForce GTX 690 (compute model 3.0)" is ENABLED
// 0:00 Device "4: GeForce GTX 690 (compute model 3.0)" is ENABLED
// 0:01 Octane kernel set: Path Tracing
// 0:01 Octane engine: creating meshes...
// 0:01 Gathering Mesh objects data...
// Octane: Object "polySurfaceShape1" is not visible, skipping...
// Octane: Object "polySurfaceShape1Orig" is not visible, skipping...
// Octane: Object "polySurfaceShape30" is not visible, skipping...
// Octane: Object "null_Shape" is not visible, skipping...
// Octane: Object "polySurfaceShape180" is not visible, skipping...
// Octane: Object "null_Shape" is not visible, skipping...
// Octane: Object "null_1Shape" is not visible, skipping...
// Octane: Object "null_1Shape" is not visible, skipping...
// Octane: Object "polySurfaceShape346" is not visible, skipping...
// Octane: Object "FBX_to_MB:stage_floorShape" is not visible, skipping...
// Octane: Object "polySurfaceShape347" is not visible, skipping...
// Octane: Object "polySurfaceShape345" is not visible, skipping...
// Octane: Object "pCubeShape18" is not visible, skipping...
// Octane: Object "polySurfaceShape343" is not visible, skipping...
// Octane: Object "polySurfaceShape344" is not visible, skipping...
// Error: Octane: Error getting UV IDs of object: "polySurfaceShape332 (UV set "map1") //
// Error: Octane: Error getting UV IDs of object: "polySurfaceShape336 (UV set "map1") //
// Error: Octane: Error getting UV IDs of object: "polySurfaceShape337 (UV set "map1") //
// Error: Octane: Error getting UV IDs of object: "polySurfaceShape334 (UV set "map1") //
// Error: Octane: Error getting UV IDs of object: "polySurfaceShape335 (UV set "map1") //
// Error: Octane: Error getting UV IDs of object: "polySurfaceShape338 (UV set "map1") //
// Error: Octane: Error getting UV IDs of object: "polySurfaceShape333 (UV set "map1") //
// Error: Octane: Error getting UV IDs of object: "polySurfaceShape340 (UV set "map1") //
// Error: Octane: Error getting UV IDs of object: "polySurfaceShape341 (UV set "map1") //
// Error: Octane: Error getting UV IDs of object: "polySurfaceShape339 (UV set "map1") //
// Error: Octane: Error getting UV IDs of object: "polySurfaceShape342 (UV set "map1") //
// Error: Octane: duplicated name of mesh "polySurfaceShape343", change it to unique //
// Error: Octane: Error mesh export. Octane render stopped. //
ScriptEditor;

Hope this helps cause I really need ot getthis file rendered out.

Re: OctaneRender® for Maya® v1.02b beta [CURRENT]

Posted: Mon Feb 25, 2013 4:57 am
by p3taoctane
I deleted all Mental ray nodes and was able to get it to work

Thanks

Peter

Re: OctaneRender® for Maya® v1.02b beta [CURRENT]

Posted: Mon Feb 25, 2013 7:35 am
by JimStar
renmaxhb wrote:// Error: Octane: duplicated name of mesh "pCube2Shape", change it to unique //
// Error: Octane: Error mesh export. Octane render stopped. //
The answer is in your log.;)
Change mesh name to unique.
p3taoctane wrote:// Error: Octane: duplicated name of mesh "polySurfaceShape343", change it to unique //
// Error: Octane: Error mesh export. Octane render stopped. //.
You have the answer in your log too.;)

Re: OctaneRender® for Maya® v1.02b beta [CURRENT]

Posted: Mon Feb 25, 2013 9:35 am
by renmaxhb
"The answer is in your log.
Change mesh name to unique."

BUt it can be render at 2.58p or before! Change mesh name is very hard in big project!

Can you fix it,thank you!

Re: OctaneRender® for Maya® v1.02b beta [CURRENT]

Posted: Mon Feb 25, 2013 9:42 am
by JimStar
renmaxhb wrote:BUt it can be render at 2.58p or before!
Yes. It was changed after this version, as not having the unique ID of Maya objects causes a lot of bugs. It was discussed a lot of times already (e.g. HERE)...
renmaxhb wrote:Change mesh name is very hard in big project!
Does the button on Octane toolshelf not work?..

Re: OctaneRender® for Maya® v1.02b beta [CURRENT]

Posted: Mon Feb 25, 2013 10:39 pm
by jmfowler
JimStar wrote:
renmaxhb wrote:BUt it can be render at 2.58p or before!
Yes. It was changed after this version, as not having the unique ID of Maya objects causes a lot of bugs. It was discussed a lot of times already (e.g. HERE)...
renmaxhb wrote:Change mesh name is very hard in big project!
Does the button on Octane toolshelf not work?..
jimstar the Octane toolshelf fix name button works sometimes, and sometimes it doesn't seem to 'reach' objects and I change them manually. I haven't had time to work out why.

Re: OctaneRender® for Maya® v1.02b beta [CURRENT]

Posted: Mon Feb 25, 2013 10:42 pm
by JimStar
jmfowler wrote:jimstar the Octane toolshelf fix name button works sometimes, and sometimes it doesn't seem to 'reach' objects and I change them manually. I haven't had time to work out why.
Thanks, I will check it.

Re: OctaneRender® for Maya® v1.02b beta [CURRENT]

Posted: Tue Feb 26, 2013 2:27 am
by renmaxhb
There is a strong demand to add point ligint,spot light!!!

I guess They can work faster 10x at least than Octane`s real light!!!!

Re: OctaneRender® for Maya® v1.02b beta [CURRENT]

Posted: Tue Feb 26, 2013 2:30 am
by jmfowler
jimstar - this only happens on the odd occasion but my scale in the maya render settings for Octane sometimes goes to 1.0 at render even though i set it to 0.1 I started locking the attribute to 0.1 but I have just checked a render that was started from the command line and it wasn't looking right - when i opened up the scene in maya i see the scale is at 1.0 and attribute locked still but it should be 0.1 ??? I know I set it right because I had already been rendering this scene without issues.

anyone else had this issue?

Re: OctaneRender® for Maya® v1.02b beta [CURRENT]

Posted: Wed Feb 27, 2013 9:18 am
by PolderAnimation
Is it possible to let maya read a .ocs file?
Because I really like the standalone version of octane, itwould be great if you can export the settings from the standalone version to the maya version for rendering of an sequence.