Page 7 of 8

Re: OctaneRender® for 3ds max® v1.0 RC3[Test]

Posted: Sat Dec 01, 2012 8:36 pm
by Karba
merid888 wrote:hi karba i cannot get option material, when i do click into slot material freeze my computer, i need restard to begin again and happen the same freeze again, why happen this ? i been on writing the new files octanerender for max and the problem starded, can you help me, please ? i add image
i been installed driver 306.94 and cuda 5
thank you
Please check your plugin activation.

Re: OctaneRender® for 3ds max® v1.0 RC3[Test]

Posted: Sun Dec 02, 2012 3:56 am
by merid888
hi karba thank you for the tip, but, when i open a new scene happen the same, my account appear deactivated

Re: OctaneRender® for 3ds max® v1.0 RC3[Test]

Posted: Sun Dec 02, 2012 4:26 am
by Karba
merid888 wrote:hi karba thank you for the tip, but, when i open a new scene happen the same, my account appear deactivated
That seem to be a bug. Will fix it Monday.

Re: OctaneRender® for 3ds max® v1.0 RC3[Test]

Posted: Sun Dec 02, 2012 1:56 pm
by Jaberwocky
Ah..so it's not just me then..I thought I was going mad.Every time I opened up Max I had to reactivate Octane.
:shock:

Re: OctaneRender® for 3ds max® v1.0 RC3[Test]

Posted: Sun Dec 02, 2012 3:02 pm
by merid888
thank you karba, your are friendly, wait for the new files
regards

Re: OctaneRender® for 3ds max® v1.0 RC3[Test]

Posted: Sun Dec 02, 2012 3:17 pm
by palhano
Karba,

There is apparently an issue with driver 306.94, after installing it my OS (Win7 64) dropped one of the 3 GTX470 cards and the screen became unstable, freezing and flashng whenever I loaded a scene on the octane viewport
I re-installed driver 301.42 and all 3 boards started up again everithing went back to normal.
In order to remove Nvidia drivers I used DriverSweeper to make sure there was nothing left from the previous installation.

Re: OctaneRender® for 3ds max® v1.0 RC3[Test]

Posted: Sun Dec 02, 2012 3:40 pm
by mbetke
Annoying long term bug:

Translucent objects still have the sky behind their faces if I want ot use the alphachannel.

Blue should be also black on image. But its sky.
Image

Re: OctaneRender® for 3ds max® v1.0 RC3[Test]

Posted: Sun Dec 02, 2012 6:55 pm
by jauffrey
Hello I am very top I tried all the plug version 2.58, 2.59, rc1, rc2, rc3, V1 Sev max 2012 max 2013, drivers but still problems still missing textures problem or license or render failed or made ​​this fact very slow octane for 3ds max is not stable I go back to v-ray version when I return to work octane render sorry but I pert patience. . shame standarlon version and not very stable plugin .. . I pert € 99

Re: OctaneRender® for 3ds max® v1.0 RC3[Test]

Posted: Sun Dec 02, 2012 8:23 pm
by mbetke
I notived I only get white models when using it as a X-Ref Object. Is it not supported so far or do I something wrong? I start to use Xrefs quite often now because of changes I do to certain models.

Re: OctaneRender® for 3ds max® v1.0 RC3[Test]

Posted: Sun Dec 02, 2012 8:43 pm
by Karba
mbetke wrote:Annoying long term bug:

Translucent objects still have the sky behind their faces if I want ot use the alphachannel.

Blue should be also black on image. But its sky.
Image
Do you use transmission or opacity map?