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Re: OctaneRender® for 3ds max® v1.0 beta 2.58e[TEST]

Posted: Wed Jun 13, 2012 7:21 am
by JJTTBB
I use 2.58e... but I re-copied the files just in case...

Re: OctaneRender® for 3ds max® v1.0 beta 2.58e[TEST]

Posted: Mon Jun 18, 2012 4:41 am
by Karba
JJTTBB wrote:I use 2.58e... but I re-copied the files just in case...
So finally, what is the result? Do you have this problem still?

Re: OctaneRender® for 3ds max® v1.0 beta 2.58e[TEST]

Posted: Mon Jun 18, 2012 5:25 am
by JJTTBB
Well, not for now... but I will report any issues... My biggest problem for now is that I can't get the colors I want... but this is described in another thread...

Re: OctaneRender® for 3ds max® v1.0 beta 2.58e[TEST]

Posted: Mon Jun 18, 2012 5:53 am
by petermax
Could you please add an indicator to the view port info that tells me how many textures are loaded as well as the limit for both ex. 'bin textures 50/64 and float textures 20/32' or similar... thanks!

I constantly go over the limit and this would really help work out what to remove, etc.

Re: OctaneRender® for 3ds max® v1.0 beta 2.58e[TEST]

Posted: Mon Jun 18, 2012 6:08 am
by nildoe
Oh Yes! PLEASE I second the request for the textures info! would be VERY useful!

@JJTB - Im also having this issue of colors can u redirect me to the right thread?

Nildo

Re: OctaneRender® for 3ds max® v1.0 beta 2.58e[TEST]

Posted: Mon Jun 18, 2012 6:42 am
by mbetke
Yes I would really be happy if such a texture counter make it into the plugin too!
IT will be not a guess in the wilds while optimising a scene if I run into a limit.

Re: OctaneRender® for 3ds max® v1.0 beta 2.58e[TEST]

Posted: Mon Jun 18, 2012 7:51 am
by JJTTBB
nildoe wrote:Oh Yes! PLEASE I second the request for the textures info! would be VERY useful!

@JJTB - Im also having this issue of colors can u redirect me to the right thread?

Nildo
Accidentally I started it to the windows support forum and it hasn't been moved yet..

http://www.refractivesoftware.com/forum ... 12&t=21439

I am not happy with the answers I got... Octane is an unbiased renderer so tweaking output has no meaning, it reminds me of other renderers which I don't like...

Re: OctaneRender® for 3ds max® v1.0 beta 2.58e[TEST]

Posted: Mon Jun 18, 2012 10:02 am
by nildoe
Thx JJ

Re: OctaneRender® for 3ds max® v1.0 beta 2.58e[TEST]

Posted: Mon Jun 18, 2012 11:22 am
by irrealix
Karba, мне все нравится.
Глюков нет вообще, приятно работать.
Прям супер.
Спасибо!

Хочется 2 простых вещи:

1) автоматическое обновление при перемещении источника света. (возможно кто то захочет иметь возможность включать или выключать эту возможность)
т.е. я хочу в реалтайме видеть как влияет изменение положение источника

2) хоткей на octanrender viewport

Re: OctaneRender® for 3ds max® v1.0 beta 2.58e[TEST]

Posted: Mon Jun 18, 2012 1:45 pm
by JJTTBB
Still have some problems with simple scenes... but I believe MAX isn't a very stable app in general... so I can't easily blame Octane for some of these crashes...