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Re: OctaneRender® for 3ds max® v1.0 beta 2.58c[CURRENT]
Posted: Tue May 08, 2012 11:13 pm
by roeland
Also it may be OK to omit the glass alltogether (or make it transparent), since it's behind a curtain the difference will be almost invisible. This will allow all the sunlight to pass through. The noise on the other hand will be much less.
--
Roeland
Re: OctaneRender® for 3ds max® v1.0 beta 2.58c[CURRENT]
Posted: Wed May 09, 2012 8:09 am
by gabrielefx
in the meanwhile someone added motion blur to the cuda engine.
now "WE WANT" instances.
Instances will change everything in our Octane render pipeline.
Please Refractive, be the first to implement them...I can wait for the mblur.
Re: OctaneRender® for 3ds max® v1.0 beta 2.58c[CURRENT]
Posted: Wed May 09, 2012 2:22 pm
by tyrot
gabriele totally agree with you...
Instancing +100000000
Re: OctaneRender® for 3ds max® v1.0 beta 2.58c[CURRENT]
Posted: Thu May 10, 2012 3:28 am
by nacho
kepler for max will be nice too
Re: OctaneRender® for 3ds max® v1.0 beta 2.58c[CURRENT]
Posted: Thu May 10, 2012 8:34 am
by mbetke
definitly instancing (with a max proxy). I'm tured to evaluate with each project if I can manage to include all the vegetation on a project or have to convert to another renderer.
Re: OctaneRender® for 3ds max® v1.0 beta 2.58c[CURRENT]
Posted: Fri May 11, 2012 6:46 pm
by Elvissuperstar007
Karba тебе будет интересно!
http://fixshop.ru/index.php?newsid=1433
может как-то объединить с октаном!
Re: OctaneRender® for 3ds max® v1.0 beta 2.58c[CURRENT]
Posted: Sat May 12, 2012 12:35 pm
by acc24ex
and Karba mentioned he worked on the multiscatter plugin, well I am looking forward to creating beautiful vegetation.. that would be a great step up, multiscatter vegetation with presets grass and instancing inside octane, such as this one
http://rendering.ru/ru_en/models/igrass ... -vol1.html
holy mother of grass, give us vegetation! I mean thats what instancing is most useful?
Re: OctaneRender® for 3ds max® v1.0 beta 2.58c[CURRENT]
Posted: Sun May 13, 2012 10:24 am
by gabrielefx
***ISSUE***
Octane for Max lacks the possibility to save in exr or hdr 16-32bit using octane camera.
If I deactivate tonemapping but I use an octane camera the exr or hdr saved file will have 8 bit color depth and will maintain the tonemapping.
Impossible to use this render for professional color correction.
Regards
Re: OctaneRender® for 3ds max® v1.0 beta 2.58c[CURRENT]
Posted: Mon May 14, 2012 1:32 am
by Karba
gabrielefx wrote:***ISSUE***
Octane for Max lacks the possibility to save in exr or hdr 16-32bit using octane camera.
If I deactivate tonemapping but I use an octane camera the exr or hdr saved file will have 8 bit color depth and will maintain the tonemapping.
Impossible to use this render for professional color correction.
Regards
I will check and fix it in 2 days.
Re: OctaneRender® for 3ds max® v1.0 beta 2.58c[CURRENT]
Posted: Mon May 14, 2012 3:37 am
by Karba
gabrielefx wrote:***ISSUE***
Octane for Max lacks the possibility to save in exr or hdr 16-32bit using octane camera.
If I deactivate tonemapping but I use an octane camera the exr or hdr saved file will have 8 bit color depth and will maintain the tonemapping.
Impossible to use this render for professional color correction.
Regards
Hm, just have checked. It works as it should.
What did you do to get the issue?